Initial commit after setting up Gitea. At this point a 3D Cube is using the mpu6050 data being converted by the stm32f446to quaternions to be moved. It works, bare minimum
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91
Archiv/guitest.cpp
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91
Archiv/guitest.cpp
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// Minimal test for ImGui + GLFW + OpenGL
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#include <iostream>
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// ImGui includes
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#include "include/imgui/imgui.h"
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#include "include/imgui/imgui_impl_glfw.h"
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#include "include/imgui/imgui_impl_opengl3.h"
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// GLAD and GLFW
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#include "glad/glad.h"
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#include "include/glfw/glfw3.h"
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int main() {
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// Initialize GLFW
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if (!glfwInit()) {
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std::cerr << "Failed to initialize GLFW" << std::endl;
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return 1;
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}
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// Configure GLFW
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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// Create window
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GLFWwindow* window = glfwCreateWindow(800, 600, "ImGui Test", NULL, NULL);
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if (!window) {
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std::cerr << "Failed to create GLFW window" << std::endl;
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glfwTerminate();
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return 1;
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}
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1); // Enable vsync
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// Initialize GLAD
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if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
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std::cerr << "Failed to initialize GLAD" << std::endl;
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return 1;
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}
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// Setup Dear ImGui
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGui::StyleColorsDark();
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// Setup Platform/Renderer backends
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ImGui_ImplGlfw_InitForOpenGL(window, true);
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ImGui_ImplOpenGL3_Init("#version 330");
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// Main loop
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while (!glfwWindowShouldClose(window)) {
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glfwPollEvents();
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// Start ImGui frame
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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// Create a simple ImGui window
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ImGui::Begin("Hello, ImGui!");
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ImGui::Text("If you can see this, everything is working!");
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// Add a color editor just to test interactivity
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static ImVec4 color = ImVec4(0.4f, 0.7f, 0.0f, 1.0f);
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ImGui::ColorEdit3("Color", (float*)&color);
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ImGui::End();
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// Rendering
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ImGui::Render();
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int display_w, display_h;
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glfwGetFramebufferSize(window, &display_w, &display_h);
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glViewport(0, 0, display_w, display_h);
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glClearColor(color.x, color.y, color.z, color.w);
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glClear(GL_COLOR_BUFFER_BIT);
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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glfwSwapBuffers(window);
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}
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// Cleanup
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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ImGui::DestroyContext();
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glfwDestroyWindow(window);
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glfwTerminate();
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return 0;
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}
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BIN
Archiv/guitest.exe
Normal file
BIN
Archiv/guitest.exe
Normal file
Binary file not shown.
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