Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.

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2026-09-13 19:44:26 +02:00
commit 62abf4d5d6
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newoption
{
trigger = "graphics",
value = "OPENGL_VERSION",
description = "version of OpenGL to build raylib against",
allowed = {
{ "opengl11", "OpenGL 1.1"},
{ "opengl21", "OpenGL 2.1"},
{ "opengl33", "OpenGL 3.3"},
{ "opengl43", "OpenGL 4.3"}
},
default = "opengl33"
}
function define_C()
language "C"
end
function define_Cpp()
language "C++"
end
function string.starts(String,Start)
return string.sub(String,1,string.len(Start))==Start
end
function link_to(lib)
links (lib)
includedirs ("../"..lib.."/include", "../"..lib.."/" )
end
function download_progress(total, current)
local ratio = current / total;
ratio = math.min(math.max(ratio, 0), 1);
local percent = math.floor(ratio * 100);
print("Download progress (" .. percent .. "%/100%)")
end
function check_raylib()
if(os.isdir("raylib") == false and os.isdir("raylib-6.0") == false) then
if(not os.isfile("raylib-6.0.zip")) then
print("Raylib not found, downloading from github")
local result_str, response_code = http.download("https://github.com/raysan5/raylib/archive/refs/tags/6.0.zip", "raylib-6.0.zip", {
progress = download_progress,
headers = { "From: Premake", "Referer: Premake" }
})
end
print("Unzipping to " .. os.getcwd())
zip.extract("raylib-6.0.zip", os.getcwd())
os.remove("raylib-6.0.zip")
end
end
function check_imgui()
if(os.isdir("imgui") == false and os.isdir("imgui-1.92.7") == false) then
if(not os.isfile("imgui-1.92.7.zip")) then
print("imgui not found, downloading from github")
local result_str, response_code = http.download("https://github.com/ocornut/imgui/archive/refs/tags/v1.92.7.zip", "imgui-1.92.7.zip", {
progress = download_progress,
headers = { "From: Premake", "Referer: Premake" }
})
end
print("Unzipping to " .. os.getcwd())
zip.extract("imgui-1.92.7.zip", os.getcwd())
os.remove("imgui-1.92.7.zip")
end
end
workspace "rlImGui"
configurations { "Debug", "Release" }
platforms { "x64"}
defaultplatform "x64"
filter "configurations:Debug"
defines { "DEBUG" }
symbols "On"
filter "configurations:Release"
defines { "NDEBUG" }
optimize "On"
filter { "platforms:x64" }
architecture "x86_64"
filter { "system:linux" }
defines { "_GLFW_X11" }
defines { "_GNU_SOURCE" }
targetdir "bin/%{cfg.buildcfg}/"
cdialect "C99"
cppdialect "C++17"
check_raylib()
check_imgui()
include ("raylib_premake5.lua")
project "rlImGui"
kind "StaticLib"
location "build"
targetdir "bin/%{cfg.buildcfg}"
language "C++"
cdialect "C99"
cppdialect "C++17"
include_raylib()
includedirs { "rlImGui", "imgui-1.92.7"}
vpaths
{
["Header Files"] = { "*.h"},
["Source Files"] = {"*.cpp"},
["ImGui Files"] = { "imgui-1.92.7/*.h","imgui-1.92.7/*.cpp" },
}
files {"imgui-1.92.7/*.h", "imgui-1.92.7/*.cpp", "*.cpp", "*.h", "extras/**.h"}
defines {"IMGUI_DISABLE_OBSOLETE_FUNCTIONS","IMGUI_DISABLE_OBSOLETE_KEYIO"}
group "Examples"
project "simple"
kind "ConsoleApp"
language "C++"
cdialect "C99"
cppdialect "C++17"
location "build"
targetdir "bin/%{cfg.buildcfg}"
vpaths
{
["Header Files"] = { "examples/**.h"},
["Source Files"] = {"examples/**.cpp", "examples/**.c"},
}
files {"examples/simple.cpp"}
link_raylib()
links {"rlImGui"}
includedirs {"./", "imgui-1.92.7" }
filter "action:vs*"
debugdir "$(SolutionDir)"
project "editor"
kind "ConsoleApp"
language "C++"
cdialect "C99"
cppdialect "C++17"
location "build"
targetdir "bin/%{cfg.buildcfg}"
vpaths
{
["Header Files"] = { "examples/**.h"},
["Source Files"] = {"examples/**.cpp", "examples/**.c"},
}
files {"examples/editor.cpp"}
link_raylib()
links {"rlImGui"}
includedirs {"./", "imgui-1.92.7" }
filter "action:vs*"
debugdir "$(SolutionDir)"
project "imgui_style_example"
kind "ConsoleApp"
language "C++"
cdialect "C99"
cppdialect "C++17"
location "build"
targetdir "bin/%{cfg.buildcfg}"
vpaths
{
["Header Files"] = { "examples/**.h"},
["Source Files"] = {"examples/**.cpp", "examples/**.c"},
}
files {"examples/imgui_style_example.cpp"}
link_raylib()
links {"rlImGui"}
includedirs {"./", "imgui-1.92.7" }
filter "action:vs*"
debugdir "$(SolutionDir)"
project "docking_example"
kind "ConsoleApp"
language "C++"
cdialect "C99"
cppdialect "C++17"
location "build"
targetdir "bin/%{cfg.buildcfg}"
vpaths
{
["Header Files"] = { "examples/**.h"},
["Source Files"] = {"examples/**.cpp", "examples/**.c"},
}
files {"examples/docking_example.cpp"}
link_raylib()
links {"rlImGui"}
includedirs {"./", "imgui-1.92.7" }
filter "action:vs*"
debugdir "$(SolutionDir)"
project "asset_browser"
kind "ConsoleApp"
language "C++"
cdialect "C99"
cppdialect "C++17"
location "build"
targetdir "bin/%{cfg.buildcfg}"
vpaths
{
["Header Files"] = { "examples/asset_browser/**.h"},
["Source Files"] = {"examples/asset_browser/**.cpp", "examples/asset_browser/**.c"},
}
files {"examples/asset_browser/**.cpp", "examples/asset_browser/**.h"}
link_raylib()
links {"rlImGui"}
includedirs {"./", "examples/asset_browser/", "imgui-1.92.7" }
filter "action:vs*"
debugdir "$(SolutionDir)"