Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.
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/*******************************************************************************************
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*
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* raylib-extras [ImGui] example - Simple Integration
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*
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* This is a simple ImGui Integration
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* It is done using C++ but with C style code
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* It can be done in C as well if you use the C ImGui wrapper
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* https://github.com/cimgui/cimgui
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*
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* Copyright (c) 2021 Jeffery Myers
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*
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********************************************************************************************/
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#include "raylib.h"
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#include "raymath.h"
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#include "imgui.h"
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#include "rlImGui.h"
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// DPI scaling functions
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float ScaleToDPIF(float value)
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{
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return GetWindowScaleDPI().x * value;
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}
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int ScaleToDPII(int value)
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{
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return int(GetWindowScaleDPI().x * value);
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}
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int main(int argc, char* argv[])
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 1280;
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int screenHeight = 800;
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SetConfigFlags(FLAG_MSAA_4X_HINT | FLAG_VSYNC_HINT | FLAG_WINDOW_RESIZABLE);
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InitWindow(screenWidth, screenHeight, "raylib-Extras [ImGui] example - simple ImGui Demo");
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SetTargetFPS(144);
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rlImGuiSetup(true);
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Texture image = LoadTexture("resources/parrots.png");
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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BeginDrawing();
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ClearBackground(DARKGRAY);
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// start ImGui Conent
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rlImGuiBegin();
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// show ImGui Content
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bool open = true;
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ImGui::ShowDemoWindow(&open);
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open = true;
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if (ImGui::Begin("Test Window", &open))
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{
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ImGui::TextUnformatted(ICON_FA_JEDI);
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rlImGuiImage(&image);
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}
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ImGui::End();
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// end ImGui Content
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rlImGuiEnd();
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
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DrawText("Prssed", 0, 0, 20, RED);
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if (IsMouseButtonDown(MOUSE_BUTTON_LEFT))
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DrawText("Down", 0, 20, 20, GREEN);
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if (IsWindowFocused())
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DrawText("Focused", 100, 20, 20, WHITE);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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rlImGuiShutdown();
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UnloadTexture(image);
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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