Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.
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/*******************************************************************************************
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*
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* raylib-extras [ImGui] example - asset browser
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*
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* This is a more complex ImGui Integration
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* It shows how to build windows on top of 2d and 3d views using a render texture
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*
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* Copyright (c) 2024 Jeffery Myers
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*
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********************************************************************************************/
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#include "imgui_utils.h"
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#include "imgui.h"
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#include "imgui_internal.h"
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namespace ImGuiUtils
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{
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bool IsSpace(char aCharacter)
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{
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// all space characters are values 32 or less (space is 32)
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// so we can convert them to a bitmask and use a single condition
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const int mask = (1 << (' ' - 1)) | (1 << ('\f' - 1)) | (1 << ('\n' - 1)) | (1 << ('\r' - 1)) | (1 << ('\t' - 1)) | (1 << ('\v' - 1));
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return (mask & (1 << ((aCharacter && aCharacter <= 32) * (aCharacter - 1)))) != 0;
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}
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//-------------------------------------------------------------------------------------------------
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// Todo: Add support for soft-hyphens when using word boundaries?
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//-------------------------------------------------------------------------------------------------
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void TextWithEllipsis(const char* string, float aMaxWidth, bool useWordBoundaries, float aSpacing)
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{
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char const* partStart = string;
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char const* partEnd = string;
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ImWchar elipsisChar = ImGui::GetFont()->EllipsisChar;
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char elipsisText[8];
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ImTextStrToUtf8(elipsisText, sizeof(elipsisText), &elipsisChar, (&elipsisChar) + 1);
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if (aSpacing < 0.0f) aSpacing = ImGui::GetStyle().ItemSpacing.x;
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float const ellipsisWidth = ImGui::CalcTextSize(elipsisText).x + aSpacing;
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float width = 0;
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bool addElipsis = false;
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while (*partStart != 0 )
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{
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// Add space to next segment
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while (IsSpace(*partEnd))
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partEnd++;
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if (useWordBoundaries)
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{
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// get next 'word' by looking for space after non-space
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while (*partEnd != 0 && !IsSpace(*partEnd))
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++partEnd;
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}
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else
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{
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if (*partEnd != 0)
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++partEnd;
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}
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ImVec2 const wordSize = ImGui::CalcTextSize(partStart, partEnd);
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// Clearly we have space for this word so just add it
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if (wordSize.x + width + ellipsisWidth < aMaxWidth)
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{
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width += wordSize.x;
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partStart = partEnd;
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}
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// If we're just at the end of the word and we just fit then we can commit here
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else if (*partEnd == 0 && wordSize.x + width < aMaxWidth)
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{
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width += wordSize.x;
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partStart = partEnd;
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}
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// we're done so add elipsis where the current segment starts
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else
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{
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addElipsis = true;
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break;
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}
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}
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ImGui::TextUnformatted(string, partStart);
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if (addElipsis)
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{
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ImGui::SameLine(0.0f, aSpacing);
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ImGui::TextUnformatted(elipsisText);
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}
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}
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}
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