Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.
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# This file implements synthetic children providers and summaries for various Dear ImGui types for LLDB.
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# LLDB is used by Xcode, Android Studio, and may be used from VS Code, C++Builder, CLion, Eclipse etc.
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#
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# Useful links/documentation related to the feature:
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# - https://lldb.llvm.org/use/variable.html#summary-strings
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# - https://lldb.llvm.org/use/variable.html#synthetic-children
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# - https://lldb.llvm.org/python_reference/lldb-module.html
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#
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# To use it in a debug session:
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# > (lldb) command script import <path-to-this-file>
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#
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# Alternatively you may include the above command in your ~/.lldbinit file to have the formatters
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# available in all future sessions
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import lldb
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class ArraySynthBase(object):
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"""
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Helper baseclass aimed to reduce the boilerplate needed for "array-like" containers
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"""
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def __init__(self, valobj, internal_dict):
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self.valobj = valobj
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def bind_to(self, pointer, size):
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array_p = pointer.GetType().GetPointeeType().GetArrayType(size).GetPointerType()
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self.array = pointer.Cast(array_p).Dereference()
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def update(self):
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self.array = self.valobj
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def num_children(self, max_children):
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return self.array.GetNumChildren(max_children)
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def get_child_index(self, name):
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return self.array.GetIndexOfChildWithName(name)
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def get_child_at_index(self, index):
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return self.array.GetChildAtIndex(index)
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def has_children(self):
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return self.array.MightHaveChildren()
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def get_value(self):
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return self.array
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class ImVectorSynth(ArraySynthBase):
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def update(self):
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self.size = self.valobj.GetChildMemberWithName("Size").GetValueAsUnsigned()
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self.capacity = self.valobj.GetChildMemberWithName("Capacity").GetValueAsUnsigned()
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data = self.valobj.GetChildMemberWithName("Data")
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self.bind_to(data, self.size)
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def get_summary(self):
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return f"Size={self.size} Capacity={self.capacity}"
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class ImSpanSynth(ArraySynthBase):
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def update(self):
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data = self.valobj.GetChildMemberWithName("Data")
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end = self.valobj.GetChildMemberWithName("DataEnd")
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element_size = data.GetType().GetPointeeType().GetByteSize()
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array_size = end.GetValueAsUnsigned() - data.GetValueAsUnsigned()
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self.size = int(array_size / element_size)
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self.bind_to(data, self.size)
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def get_summary(self):
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return f"Size={self.size}"
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class ImRectSummary(object):
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def __init__(self, valobj, internal_dict):
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self.valobj = valobj
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def update(self):
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pass
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def get_summary(self):
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min = self.valobj.GetChildMemberWithName("Min")
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max = self.valobj.GetChildMemberWithName("Max")
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minX = float(min.GetChildMemberWithName("x").GetValue())
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minY = float(min.GetChildMemberWithName("y").GetValue())
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maxX = float(max.GetChildMemberWithName("x").GetValue())
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maxY = float(max.GetChildMemberWithName("y").GetValue())
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return f"Min=({minX}, {minY}) Max=({maxX}, {maxY}) Size=({maxX - minX}, {maxY - minY})"
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def get_active_enum_flags(valobj):
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flag_set = set()
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enum_name = valobj.GetType().GetName() + "_"
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enum_type = valobj.GetTarget().FindFirstType(enum_name)
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if not enum_type.IsValid():
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return flag_set
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enum_members = enum_type.GetEnumMembers()
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value = valobj.GetValueAsUnsigned()
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for i in range(0, enum_members.GetSize()):
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member = enum_members.GetTypeEnumMemberAtIndex(i)
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if value & member.GetValueAsUnsigned():
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flag_set.add(member.GetName().removeprefix(enum_name))
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return flag_set
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class ImGuiWindowSummary(object):
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def __init__(self, valobj, internal_dict):
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self.valobj = valobj
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def update(self):
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pass
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def get_summary(self):
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name = self.valobj.GetChildMemberWithName("Name").GetSummary()
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active = self.valobj.GetChildMemberWithName("Active").GetValueAsUnsigned() != 0
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was_active = self.valobj.GetChildMemberWithName("WasActive").GetValueAsUnsigned() != 0
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hidden = self.valobj.GetChildMemberWithName("Hidden") != 0
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flags = get_active_enum_flags(self.valobj.GetChildMemberWithName("Flags"))
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active = 1 if active or was_active else 0
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child = 1 if "ChildWindow" in flags else 0
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popup = 1 if "Popup" in flags else 0
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hidden = 1 if hidden else 0
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return f"Name {name} Active {active} Child {child} Popup {popup} Hidden {hidden}"
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def __lldb_init_module(debugger, internal_dict):
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"""
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This function will be automatically called by LLDB when the module is loaded, here
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we register the various synthetics/summaries we have build before
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"""
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category_name = "imgui"
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category = debugger.GetCategory(category_name)
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# Make sure we don't accidentally keep accumulating languages or override the user's
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# category enablement in Xcode, where lldb-rpc-server loads this file once for eac
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# debugging session
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if not category.IsValid():
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category = debugger.CreateCategory(category_name)
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category.AddLanguage(lldb.eLanguageTypeC_plus_plus)
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category.SetEnabled(True)
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def add_summary(typename, impl):
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summary = None
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if isinstance(impl, str):
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summary = lldb.SBTypeSummary.CreateWithSummaryString(impl)
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summary.SetOptions(lldb.eTypeOptionCascade)
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else:
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# Unfortunately programmatic summary string generation is an entirely different codepath
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# in LLDB. Register a convenient trampoline function which makes it look like it's part
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# of the SyntheticChildrenProvider contract
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summary = lldb.SBTypeSummary.CreateWithScriptCode(f'''
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synth = {impl.__module__}.{impl.__qualname__}(valobj.GetNonSyntheticValue(), internal_dict)
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synth.update()
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return synth.get_summary()
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''')
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summary.SetOptions(lldb.eTypeOptionCascade | lldb.eTypeOptionFrontEndWantsDereference)
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category.AddTypeSummary(lldb.SBTypeNameSpecifier(typename, True), summary)
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def add_synthetic(typename, impl):
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add_summary(typename, impl)
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synthetic = lldb.SBTypeSynthetic.CreateWithClassName(f"{impl.__module__}.{impl.__qualname__}")
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synthetic.SetOptions(lldb.eTypeOptionCascade | lldb.eTypeOptionFrontEndWantsDereference)
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category.AddTypeSynthetic(lldb.SBTypeNameSpecifier(typename, True), synthetic)
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add_synthetic("^ImVector<.+>$", ImVectorSynth)
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add_synthetic("^ImSpan<.+>$", ImSpanSynth)
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add_summary("^ImVec2$", "x=${var.x} y=${var.y}")
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add_summary("^ImVec4$", "x=${var.x} y=${var.y} z=${var.z} w=${var.w}")
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add_summary("^ImRect$", ImRectSummary)
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add_summary("^ImGuiWindow$", ImGuiWindowSummary)
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