Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.
This commit is contained in:
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HELPER FILES FOR POPULAR DEBUGGERS
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imgui.gdb
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GDB: disable stepping into trivial functions.
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(read comments inside file for details)
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imgui.natstepfilter
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Visual Studio Debugger: disable stepping into trivial functions.
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(read comments inside file for details)
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imgui.natvis
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Visual Studio Debugger: describe Dear ImGui types for better display.
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With this, types like ImVector<> will be displayed nicely in the debugger.
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(read comments inside file for details)
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imgui_lldb.py
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LLDB-based debuggers (*): synthetic children provider and summaries for Dear ImGui types.
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With this, types like ImVector<> will be displayed nicely in the debugger.
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(read comments inside file for details)
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(*) Xcode, Android Studio, may be used from VS Code, C++Builder, CLion, Eclipse etc.
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@@ -0,0 +1,12 @@
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# GDB configuration to aid debugging experience
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# To enable these customizations edit $HOME/.gdbinit (or ./.gdbinit if local gdbinit is enabled) and add:
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# add-auto-load-safe-path /path/to/imgui.gdb
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# source /path/to/imgui.gdb
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#
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# More Information at:
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# * https://sourceware.org/gdb/current/onlinedocs/gdb/gdbinit-man.html
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# * https://sourceware.org/gdb/current/onlinedocs/gdb/Init-File-in-the-Current-Directory.html#Init-File-in-the-Current-Directory
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# Disable stepping into trivial functions
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skip -rfunction Im(Vec2|Vec4|Strv|Vector|Span)::.+
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@@ -0,0 +1,31 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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.natstepfilter file for Visual Studio debugger.
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Purpose: instruct debugger to skip some functions when using StepInto (F11)
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Since Visual Studio 2022 version 17.6 Preview 2 (currently available as a "Preview" build on March 14, 2023)
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It is possible to add the .natstepfilter file to your project file and it will automatically be used.
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(https://developercommunity.visualstudio.com/t/allow-natstepfilter-and-natjmc-to-be-included-as-p/561718)
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For older Visual Studio version prior to 2022 17.6 Preview 2:
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* copy in %USERPROFILE%\Documents\Visual Studio XXXX\Visualizers (current user)
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* or copy in %VsInstallDirectory%\Common7\Packages\Debugger\Visualizers (all users)
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If you have multiple VS version installed, the version that matters is the one you are using the IDE/debugger
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of (not the compiling toolset). This is supported since Visual Studio 2012.
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More information at: https://docs.microsoft.com/en-us/visualstudio/debugger/just-my-code?view=vs-2019#BKMK_C___Just_My_Code
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-->
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<StepFilter xmlns="http://schemas.microsoft.com/vstudio/debugger/natstepfilter/2010">
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<!-- Disable stepping into trivial functions -->
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<Function>
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<Name>(ImVec2|ImVec4|ImStrv)::.+</Name>
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<Action>NoStepInto</Action>
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</Function>
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<Function>
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<Name>(ImVector|ImSpan).*::operator.+</Name>
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<Action>NoStepInto</Action>
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</Function>
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</StepFilter>
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@@ -0,0 +1,58 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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.natvis file for Visual Studio debugger.
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Purpose: provide nicer views on data types used by Dear ImGui.
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To enable:
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* include file in your VS project (most recommended: not intrusive and always kept up to date!)
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* or copy in %USERPROFILE%\Documents\Visual Studio XXXX\Visualizers (current user)
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* or copy in %VsInstallDirectory%\Common7\Packages\Debugger\Visualizers (all users)
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More information at: https://docs.microsoft.com/en-us/visualstudio/debugger/create-custom-views-of-native-objects?view=vs-2019
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-->
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<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
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<Type Name="ImVector<*>">
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<DisplayString>{{Size={Size} Capacity={Capacity}}}</DisplayString>
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<Expand>
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<ArrayItems>
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<Size>Size</Size>
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<ValuePointer>Data</ValuePointer>
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</ArrayItems>
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</Expand>
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</Type>
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<Type Name="ImSpan<*>">
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<DisplayString>{{Size={DataEnd-Data} }}</DisplayString>
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<Expand>
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<ArrayItems>
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<Size>DataEnd-Data</Size>
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<ValuePointer>Data</ValuePointer>
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</ArrayItems>
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</Expand>
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</Type>
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<Type Name="ImVec2">
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<DisplayString>{{x={x,g} y={y,g}}}</DisplayString>
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</Type>
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<Type Name="ImVec4">
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<DisplayString>{{x={x,g} y={y,g} z={z,g} w={w,g}}}</DisplayString>
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</Type>
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<Type Name="ImRect">
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<DisplayString>{{Min=({Min.x,g} {Min.y,g}) Max=({Max.x,g} {Max.y,g}) Size=({Max.x-Min.x,g} {Max.y-Min.y,g})}}</DisplayString>
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<Expand>
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<Item Name="Min">Min</Item>
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<Item Name="Max">Max</Item>
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<Item Name="[Width]">Max.x - Min.x</Item>
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<Item Name="[Height]">Max.y - Min.y</Item>
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</Expand>
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</Type>
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<Type Name="ImGuiWindow">
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<DisplayString>{{Name {Name,s} Active {(Active||WasActive)?1:0,d} Child {(Flags & 0x01000000)?1:0,d} Popup {(Flags & 0x04000000)?1:0,d} Hidden {(Hidden)?1:0,d}}</DisplayString>
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</Type>
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</AutoVisualizer>
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@@ -0,0 +1,189 @@
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# This file implements synthetic children providers and summaries for various Dear ImGui types for LLDB.
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# LLDB is used by Xcode, Android Studio, and may be used from VS Code, C++Builder, CLion, Eclipse etc.
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#
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# Useful links/documentation related to the feature:
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# - https://lldb.llvm.org/use/variable.html#summary-strings
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# - https://lldb.llvm.org/use/variable.html#synthetic-children
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# - https://lldb.llvm.org/python_reference/lldb-module.html
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#
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# To use it in a debug session:
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# > (lldb) command script import <path-to-this-file>
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#
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# Alternatively you may include the above command in your ~/.lldbinit file to have the formatters
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# available in all future sessions
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import lldb
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class ArraySynthBase(object):
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"""
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Helper baseclass aimed to reduce the boilerplate needed for "array-like" containers
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"""
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def __init__(self, valobj, internal_dict):
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self.valobj = valobj
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def bind_to(self, pointer, size):
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array_p = pointer.GetType().GetPointeeType().GetArrayType(size).GetPointerType()
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self.array = pointer.Cast(array_p).Dereference()
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def update(self):
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self.array = self.valobj
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def num_children(self, max_children):
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return self.array.GetNumChildren(max_children)
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def get_child_index(self, name):
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return self.array.GetIndexOfChildWithName(name)
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def get_child_at_index(self, index):
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return self.array.GetChildAtIndex(index)
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def has_children(self):
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return self.array.MightHaveChildren()
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def get_value(self):
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return self.array
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class ImVectorSynth(ArraySynthBase):
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def update(self):
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self.size = self.valobj.GetChildMemberWithName("Size").GetValueAsUnsigned()
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self.capacity = self.valobj.GetChildMemberWithName("Capacity").GetValueAsUnsigned()
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data = self.valobj.GetChildMemberWithName("Data")
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self.bind_to(data, self.size)
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def get_summary(self):
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return f"Size={self.size} Capacity={self.capacity}"
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class ImSpanSynth(ArraySynthBase):
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def update(self):
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data = self.valobj.GetChildMemberWithName("Data")
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end = self.valobj.GetChildMemberWithName("DataEnd")
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element_size = data.GetType().GetPointeeType().GetByteSize()
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array_size = end.GetValueAsUnsigned() - data.GetValueAsUnsigned()
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self.size = int(array_size / element_size)
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self.bind_to(data, self.size)
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def get_summary(self):
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return f"Size={self.size}"
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class ImRectSummary(object):
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def __init__(self, valobj, internal_dict):
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self.valobj = valobj
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def update(self):
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pass
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def get_summary(self):
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min = self.valobj.GetChildMemberWithName("Min")
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max = self.valobj.GetChildMemberWithName("Max")
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minX = float(min.GetChildMemberWithName("x").GetValue())
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minY = float(min.GetChildMemberWithName("y").GetValue())
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maxX = float(max.GetChildMemberWithName("x").GetValue())
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maxY = float(max.GetChildMemberWithName("y").GetValue())
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return f"Min=({minX}, {minY}) Max=({maxX}, {maxY}) Size=({maxX - minX}, {maxY - minY})"
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def get_active_enum_flags(valobj):
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flag_set = set()
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enum_name = valobj.GetType().GetName() + "_"
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enum_type = valobj.GetTarget().FindFirstType(enum_name)
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if not enum_type.IsValid():
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return flag_set
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enum_members = enum_type.GetEnumMembers()
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value = valobj.GetValueAsUnsigned()
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for i in range(0, enum_members.GetSize()):
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member = enum_members.GetTypeEnumMemberAtIndex(i)
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if value & member.GetValueAsUnsigned():
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flag_set.add(member.GetName().removeprefix(enum_name))
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return flag_set
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class ImGuiWindowSummary(object):
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def __init__(self, valobj, internal_dict):
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self.valobj = valobj
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def update(self):
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pass
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def get_summary(self):
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name = self.valobj.GetChildMemberWithName("Name").GetSummary()
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active = self.valobj.GetChildMemberWithName("Active").GetValueAsUnsigned() != 0
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was_active = self.valobj.GetChildMemberWithName("WasActive").GetValueAsUnsigned() != 0
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hidden = self.valobj.GetChildMemberWithName("Hidden") != 0
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flags = get_active_enum_flags(self.valobj.GetChildMemberWithName("Flags"))
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active = 1 if active or was_active else 0
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child = 1 if "ChildWindow" in flags else 0
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popup = 1 if "Popup" in flags else 0
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hidden = 1 if hidden else 0
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return f"Name {name} Active {active} Child {child} Popup {popup} Hidden {hidden}"
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def __lldb_init_module(debugger, internal_dict):
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"""
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This function will be automatically called by LLDB when the module is loaded, here
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we register the various synthetics/summaries we have build before
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"""
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category_name = "imgui"
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category = debugger.GetCategory(category_name)
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# Make sure we don't accidentally keep accumulating languages or override the user's
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# category enablement in Xcode, where lldb-rpc-server loads this file once for eac
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# debugging session
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if not category.IsValid():
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category = debugger.CreateCategory(category_name)
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category.AddLanguage(lldb.eLanguageTypeC_plus_plus)
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category.SetEnabled(True)
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def add_summary(typename, impl):
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summary = None
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if isinstance(impl, str):
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summary = lldb.SBTypeSummary.CreateWithSummaryString(impl)
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summary.SetOptions(lldb.eTypeOptionCascade)
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else:
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# Unfortunately programmatic summary string generation is an entirely different codepath
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# in LLDB. Register a convenient trampoline function which makes it look like it's part
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# of the SyntheticChildrenProvider contract
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summary = lldb.SBTypeSummary.CreateWithScriptCode(f'''
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synth = {impl.__module__}.{impl.__qualname__}(valobj.GetNonSyntheticValue(), internal_dict)
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synth.update()
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return synth.get_summary()
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''')
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summary.SetOptions(lldb.eTypeOptionCascade | lldb.eTypeOptionFrontEndWantsDereference)
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category.AddTypeSummary(lldb.SBTypeNameSpecifier(typename, True), summary)
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def add_synthetic(typename, impl):
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add_summary(typename, impl)
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synthetic = lldb.SBTypeSynthetic.CreateWithClassName(f"{impl.__module__}.{impl.__qualname__}")
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synthetic.SetOptions(lldb.eTypeOptionCascade | lldb.eTypeOptionFrontEndWantsDereference)
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category.AddTypeSynthetic(lldb.SBTypeNameSpecifier(typename, True), synthetic)
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add_synthetic("^ImVector<.+>$", ImVectorSynth)
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add_synthetic("^ImSpan<.+>$", ImSpanSynth)
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add_summary("^ImVec2$", "x=${var.x} y=${var.y}")
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add_summary("^ImVec4$", "x=${var.x} y=${var.y} z=${var.z} w=${var.w}")
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add_summary("^ImRect$", ImRectSummary)
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add_summary("^ImGuiWindow$", ImGuiWindowSummary)
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Reference in New Issue
Block a user