Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.
This commit is contained in:
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# Building for desktop with Dawn:
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# 1. git clone https://github.com/google/dawn dawn
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# 2. cmake -B build -DIMGUI_DAWN_DIR=dawn
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# 3. cmake --build build
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# The resulting binary will be found at one of the following locations:
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# * build/example_sdl3_wgpu[.exe] or build/Debug/example_sdl3_wgpu[.exe]
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# Building for desktop with WGPU-Native:
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# 1. download WGPU-Native autogenerated binary modules for your platform/compiler from: https://github.com/gfx-rs/wgpu-native/releases
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# 2. unzip the downloaded file in your_preferred_folder
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# 3. cmake -B build -DIMGUI_WGPU_DIR=your_preferred_folder ("full path" or "relative" starting from current directory)
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# 4. cmake --build build
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# The resulting binary will be found at one of the following locations:
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# * build/example_sdl3_wgpu[.exe] or build/Debug/example_sdl3_wgpu[.exe]
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# Building for desktop with WGVK (MUCH EASIER)
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# 1. git clone https://github.com/manuel5975p/WGVK dawn
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# 2. cmake -B build -DIMGUI_WGVK_DIR=wgvk
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# 3. cmake --build build
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# The resulting binary will be found at one of the following locations:
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# * build/example_sdl3_wgpu[.exe] or build/Debug/example_sdl3_wgpu[.exe]
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# Building for Emscripten:
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# 1. Install Emscripten SDK following the instructions: https://emscripten.org/docs/getting_started/downloads.html
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# 2. Install Ninja build system
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# 3. emcmake cmake -G Ninja -B build
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# (optional) -DIMGUI_EMSCRIPTEN_WEBGPU_FLAG="--use-port=path/to/emdawnwebgpu_package/emdawnwebgpu.port.py", see ReadMe.md
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# 4. cmake --build build
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# 5. emrun build/index.html
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cmake_minimum_required(VERSION 3.22) # Dawn requires CMake >= 3.22
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project(imgui_example_sdl3_wgpu C CXX)
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set(IMGUI_EXECUTABLE example_sdl3_wgpu)
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Debug CACHE STRING "" FORCE)
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endif()
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set(CMAKE_CXX_STANDARD 17) # Dawn requires C++17
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# Dear ImGui
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set(IMGUI_DIR ../../)
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# ImGui example commons source files
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set(IMGUI_EXAMPLE_SOURCE_FILES
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main.cpp
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# backend files
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${IMGUI_DIR}/backends/imgui_impl_sdl3.cpp
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${IMGUI_DIR}/backends/imgui_impl_wgpu.cpp
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# Dear ImGui files
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${IMGUI_DIR}/imgui.cpp
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${IMGUI_DIR}/imgui_draw.cpp
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${IMGUI_DIR}/imgui_demo.cpp
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${IMGUI_DIR}/imgui_tables.cpp
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${IMGUI_DIR}/imgui_widgets.cpp
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)
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if(EMSCRIPTEN)
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if(EMSCRIPTEN_VERSION VERSION_LESS "4.0.15")
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message(FATAL_ERROR "Using Emscripten with SDL3 needs Emscripten version >= 4.0.15")
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endif()
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# emdawnwebgpu was introduced in 4.0.10 so, due to the prior requirement, this will work
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set(IMGUI_EMSCRIPTEN_WEBGPU_FLAG "--use-port=emdawnwebgpu" CACHE STRING "Default to --use-port=emdawnwebgpu. You can override to provide your own local port.")
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add_compile_options(-sDISABLE_EXCEPTION_CATCHING=1 -DIMGUI_DISABLE_FILE_FUNCTIONS=1)
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else() # Native/Desktop build
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# Check DAWN/WGPU/WGVK directory
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# If it's Native/Desktop build, IMGUI_DAWN_DIR or IMGUI_WGPU_DIR or IMGUI_WGVK_DIR must be specified
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if(NOT IMGUI_DAWN_DIR AND NOT IMGUI_WGPU_DIR AND NOT IMGUI_WGVK_DIR)
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message(FATAL_ERROR "Please specify one of IMGUI_DAWN_DIR/IMGUI_WGPU_DIR/IMGUI_WGVK_DIR base directory.")
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endif()
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if((IMGUI_DAWN_DIR AND (IMGUI_WGPU_DIR OR IMGUI_WGVK_DIR)) OR (IMGUI_WGPU_DIR AND IMGUI_WGVK_DIR))
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message(FATAL_ERROR "Please specify only one of IMGUI_DAWN_DIR/IMGUI_WGPU_DIR/IMGUI_WGVK_DIR base directory.")
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endif()
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if(APPLE) # Add SDL3 module to get Surface, with libs and file property for MacOS build
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set_source_files_properties(${IMGUI_DIR}/backends/imgui_impl_wgpu.cpp PROPERTIES COMPILE_FLAGS "-x objective-c++")
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set(OS_LIBRARIES "-framework CoreFoundation -framework QuartzCore -framework Metal -framework MetalKit -framework Cocoa")
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endif()
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find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3)
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if(IMGUI_DAWN_DIR)
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list(APPEND CMAKE_PREFIX_PATH ${IMGUI_DAWN_DIR})
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find_package(Threads) # required from Dawn installation
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find_package(Dawn) # Search for a Dawn installation using IMGUI_DAWN_DIR in CMAKE_PREFIX_PATH
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if(Dawn_FOUND)
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message("Dawn Installation has been found!")
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set(LIBRARIES dawn::webgpu_dawn ${OS_LIBRARIES})
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else()
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set(IMGUI_DAWN_DIR CACHE PATH "Path to Dawn repository")
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option(DAWN_USE_GLFW OFF) # disable builtin GLFW in DAWN when we use SDL2 / SDL3
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option(DAWN_FETCH_DEPENDENCIES "Use fetch_dawn_dependencies.py as an alternative to using depot_tools" ON)
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set(DAWN_BUILD_MONOLITHIC_LIBRARY "STATIC" CACHE STRING "Build monolithic library: SHARED, STATIC, or OFF.")
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# Dawn builds many things by default - disable things we don't need
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option(DAWN_BUILD_SAMPLES "Enables building Dawn's samples" OFF)
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option(TINT_BUILD_CMD_TOOLS "Build the Tint command line tools" OFF)
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option(TINT_BUILD_DOCS "Build documentation" OFF)
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option(TINT_BUILD_TESTS "Build tests" OFF)
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if(NOT APPLE)
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option(TINT_BUILD_MSL_WRITER "Build the MSL output writer" OFF)
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endif()
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if(WIN32)
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option(DAWN_FORCE_SYSTEM_COMPONENT_LOAD "Allow system component fallback" ON)
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option(TINT_BUILD_SPV_READER "Build the SPIR-V input reader" OFF)
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option(TINT_BUILD_WGSL_READER "Build the WGSL input reader" ON)
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option(TINT_BUILD_GLSL_WRITER "Build the GLSL output writer" OFF)
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option(TINT_BUILD_GLSL_VALIDATOR "Build the GLSL output validator" OFF)
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option(TINT_BUILD_SPV_WRITER "Build the SPIR-V output writer" ON)
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option(TINT_BUILD_WGSL_WRITER "Build the WGSL output writer" ON)
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endif()
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# check if WAYLAND is the current Session Type and enable DAWN_USE_WAYLAND Wayland option @compile time
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# You can override this using: cmake -DDAWN_USE_WAYLAND=X (X = ON | OFF)
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if(LINUX)
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if($ENV{XDG_SESSION_TYPE} MATCHES wayland)
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option(DAWN_USE_WAYLAND "Enable support for Wayland surface" ON)
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endif()
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endif()
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add_subdirectory("${IMGUI_DAWN_DIR}" "${CMAKE_CURRENT_BINARY_DIR}/dawn" EXCLUDE_FROM_ALL)
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set(LIBRARIES webgpu_dawn ${OS_LIBRARIES})
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endif()
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endif()
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if(IMGUI_WGPU_DIR)
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set(WGPU_NATIVE_LIB_DIR ${IMGUI_WGPU_DIR}/lib)
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find_library(WGPU_LIBRARY NAMES libwgpu_native.a wgpu_native.lib wgpu_native HINTS ${WGPU_NATIVE_LIB_DIR} REQUIRED)
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if(WIN32)
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set(OS_LIBRARIES d3dcompiler ws2_32 userenv bcrypt ntdll opengl32 Propsys RuntimeObject)
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elseif(UNIX AND NOT APPLE)
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set(OS_LIBRARIES "-lm -ldl")
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endif()
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set(LIBRARIES ${WGPU_LIBRARY} ${OS_LIBRARIES})
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endif()
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if(IMGUI_WGVK_DIR)
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endif()
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endif()
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add_executable(${IMGUI_EXECUTABLE} ${IMGUI_EXAMPLE_SOURCE_FILES})
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target_include_directories(${IMGUI_EXECUTABLE} PUBLIC
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${IMGUI_DIR}
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${IMGUI_DIR}/backends
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${SDL3_INCLUDE_DIRS}
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)
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target_compile_definitions(${IMGUI_EXECUTABLE} PUBLIC "IMGUI_EXAMPLE_SDL3_WGPU")
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# Enable warning level compiler option only for IMGUI_EXAMPLE_SOURCE_FILES
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if (MSVC)
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target_compile_options(${IMGUI_EXECUTABLE} PUBLIC /W4) # warning level 4
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else()
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target_compile_options(${IMGUI_EXECUTABLE} PUBLIC -Wall) # -Wextra -Wpedantic
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endif()
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# IMGUI_IMPL_WEBGPU_BACKEND_DAWN/WGPU internal define is set according to:
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# EMSCRIPTEN: by used FLAG
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# --use-port=emdawnwebgpu --> IMGUI_IMPL_WEBGPU_BACKEND_DAWN enabled (+EMSCRIPTEN)
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# NATIVE: by used SDK installation directory
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# if IMGUI_DAWN_DIR is valid --> IMGUI_IMPL_WEBGPU_BACKEND_DAWN enabled
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# if IMGUI_WGPU_DIR is valid --> IMGUI_IMPL_WEBGPU_BACKEND_WGPU enabled
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if(NOT EMSCRIPTEN) # WegGPU-Native settings
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if(IMGUI_DAWN_DIR)
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target_compile_definitions(${IMGUI_EXECUTABLE} PUBLIC "IMGUI_IMPL_WEBGPU_BACKEND_DAWN")
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if(NOT Dawn_FOUND)
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target_link_libraries(${IMGUI_EXECUTABLE} INTERFACE webgpu_cpp)
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endif()
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endif()
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if(IMGUI_WGPU_DIR)
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target_compile_definitions(${IMGUI_EXECUTABLE} PUBLIC "IMGUI_IMPL_WEBGPU_BACKEND_WGPU")
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target_include_directories(${IMGUI_EXECUTABLE} PUBLIC ${IMGUI_WGPU_DIR}/include)
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endif()
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if(IMGUI_WGVK_DIR)
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target_sources(${IMGUI_EXECUTABLE} PRIVATE ${IMGUI_WGVK_DIR}/src/wgvk.c)
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target_compile_definitions(${IMGUI_EXECUTABLE} PUBLIC "IMGUI_IMPL_WEBGPU_BACKEND_WGVK")
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target_include_directories(${IMGUI_EXECUTABLE} PUBLIC ${IMGUI_WGVK_DIR}/include)
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if (MSVC)
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target_compile_options(${IMGUI_EXECUTABLE} PUBLIC /std:clatest /experimental:c11atomics)
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endif()
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endif()
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target_link_libraries(${IMGUI_EXECUTABLE} PUBLIC ${LIBRARIES} SDL3::SDL3)
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else() # Emscripten settings
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set(CMAKE_EXECUTABLE_SUFFIX ".html")
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target_compile_options(${IMGUI_EXECUTABLE} PUBLIC "${IMGUI_EMSCRIPTEN_WEBGPU_FLAG}")
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target_compile_definitions(${IMGUI_EXECUTABLE} PUBLIC "IMGUI_IMPL_WEBGPU_BACKEND_DAWN")
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message(STATUS "Using ${IMGUI_EMSCRIPTEN_WEBGPU_FLAG} WebGPU implementation")
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target_compile_options(${IMGUI_EXECUTABLE} PUBLIC "-sUSE_SDL=3")
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target_link_options(${IMGUI_EXECUTABLE} PRIVATE
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"${IMGUI_EMSCRIPTEN_WEBGPU_FLAG}"
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"-sUSE_SDL=3"
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"-sWASM=1"
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"-sASYNCIFY=1"
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"-sALLOW_MEMORY_GROWTH=1"
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"-sNO_EXIT_RUNTIME=0"
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"-sASSERTIONS=1"
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"-sDISABLE_EXCEPTION_CATCHING=1"
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# "-sNO_FILESYSTEM=1"
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"--shell-file=${CMAKE_CURRENT_LIST_DIR}/../libs/emscripten/shell_minimal.html"
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)
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set_target_properties(${IMGUI_EXECUTABLE} PROPERTIES OUTPUT_NAME "index")
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endif()
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