Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.
This commit is contained in:
@@ -0,0 +1,92 @@
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#
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# Cross Platform Makefile
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# Compatible with MSYS2/MINGW, Ubuntu 14.04.1+ and Mac OS X
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#
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# Important: This is a "null backend" application, with no visible output or interaction!
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# This is used for testing purpose and continuous integration, and has little use for end-user.
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#
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# Options
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WITH_EXTRA_WARNINGS ?= 0
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WITH_FREETYPE ?= 0
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EXE = example_null
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IMGUI_DIR = ../..
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SOURCES = main.cpp
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SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
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OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
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UNAME_S := $(shell uname -s)
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CXXFLAGS += -std=c++11 -I$(IMGUI_DIR)
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CXXFLAGS += -g -Wall -Wformat
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LIBS =
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# We use the WITH_EXTRA_WARNINGS flag on our CI setup to eagerly catch zealous warnings
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ifeq ($(WITH_EXTRA_WARNINGS), 1)
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CXXFLAGS += -Wno-zero-as-null-pointer-constant -Wno-double-promotion -Wno-variadic-macros
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endif
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# We use the WITH_FREETYPE flag on our CI setup to test compiling misc/freetype/imgui_freetype.cpp
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# (only supported on Linux, and note that the imgui_freetype code currently won't be executed)
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ifeq ($(WITH_FREETYPE), 1)
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SOURCES += $(IMGUI_DIR)/misc/freetype/imgui_freetype.cpp
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CXXFLAGS += $(shell pkg-config --cflags freetype2)
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LIBS += $(shell pkg-config --libs freetype2)
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endif
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##---------------------------------------------------------------------
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## BUILD FLAGS PER PLATFORM
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##---------------------------------------------------------------------
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ifeq ($(UNAME_S), Linux) #LINUX
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ECHO_MESSAGE = "Linux"
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ifeq ($(WITH_EXTRA_WARNINGS), 1)
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CXXFLAGS += -Wextra -Wpedantic
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ifeq ($(shell $(CXX) -v 2>&1 | grep -c "clang version"), 1)
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CXXFLAGS += -Wshadow -Wsign-conversion
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endif
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endif
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CFLAGS = $(CXXFLAGS)
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endif
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ifeq ($(UNAME_S), Darwin) #APPLE
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ECHO_MESSAGE = "Mac OS X"
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ifeq ($(WITH_EXTRA_WARNINGS), 1)
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CXXFLAGS += -Weverything -Wno-reserved-id-macro -Wno-c++98-compat-pedantic -Wno-padded -Wno-poison-system-directories
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endif
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CFLAGS = $(CXXFLAGS)
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endif
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ifeq ($(OS), Windows_NT)
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ECHO_MESSAGE = "MinGW"
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ifeq ($(WITH_EXTRA_WARNINGS), 1)
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CXXFLAGS += -Wextra -Wpedantic
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endif
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LIBS += -limm32
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CFLAGS = $(CXXFLAGS)
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endif
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##---------------------------------------------------------------------
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## BUILD RULES
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##---------------------------------------------------------------------
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%.o:%.cpp
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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%.o:$(IMGUI_DIR)/%.cpp
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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%.o:$(IMGUI_DIR)/backends/%.cpp
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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%.o:$(IMGUI_DIR)/misc/freetype/%.cpp
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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all: $(EXE)
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@echo Build complete for $(ECHO_MESSAGE)
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$(EXE): $(OBJS)
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$(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS)
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clean:
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rm -f $(EXE) $(OBJS)
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@@ -0,0 +1,3 @@
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@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
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mkdir Debug
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cl /nologo /Zi /MD /utf-8 /I ..\.. %* *.cpp ..\..\*.cpp /FeDebug/example_null.exe /FoDebug/ /link gdi32.lib shell32.lib imm32.lib
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@@ -0,0 +1,178 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{1A0BF63C-18EF-4BAE-A8DA-055481B11F5D}</ProjectGuid>
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<RootNamespace>example_win32_directx11</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v140</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v140</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v140</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v140</PlatformToolset>
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||||
</PropertyGroup>
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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||||
<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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||||
<PropertyGroup Label="UserMacros" />
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||
<OutDir>$(ProjectDir)$(Configuration)\</OutDir>
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||||
<IntDir>$(ProjectDir)$(Configuration)\</IntDir>
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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||||
<OutDir>$(ProjectDir)$(Configuration)\</OutDir>
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||||
<IntDir>$(ProjectDir)$(Configuration)\</IntDir>
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<OutDir>$(ProjectDir)$(Configuration)\</OutDir>
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||||
<IntDir>$(ProjectDir)$(Configuration)\</IntDir>
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||
<OutDir>$(ProjectDir)$(Configuration)\</OutDir>
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<IntDir>$(ProjectDir)$(Configuration)\</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level4</WarningLevel>
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<Optimization>Disabled</Optimization>
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||||
<AdditionalIncludeDirectories>..\..;..\..\backends;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>d3d11.lib;d3dcompiler.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(DXSDK_DIR)/Lib/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<SubSystem>Console</SubSystem>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level4</WarningLevel>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..;..\..\backends;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>d3d11.lib;d3dcompiler.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(DXSDK_DIR)/Lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<SubSystem>Console</SubSystem>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level4</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AdditionalIncludeDirectories>..\..;..\..\backends;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>d3d11.lib;d3dcompiler.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(DXSDK_DIR)/Lib/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<SubSystem>Console</SubSystem>
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</Link>
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</ItemDefinitionGroup>
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||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level4</WarningLevel>
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||||
<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AdditionalIncludeDirectories>..\..;..\..\backends;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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||||
<AdditionalDependencies>d3d11.lib;d3dcompiler.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(DXSDK_DIR)/Lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<SubSystem>Console</SubSystem>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="..\..\backends\imgui_impl_null.h" />
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<ClInclude Include="..\..\imconfig.h" />
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<ClInclude Include="..\..\imgui.h" />
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<ClInclude Include="..\..\imgui_internal.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\backends\imgui_impl_null.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\..\imgui.cpp" />
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<ClCompile Include="..\..\imgui_demo.cpp" />
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<ClCompile Include="..\..\imgui_draw.cpp" />
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<ClCompile Include="..\..\imgui_tables.cpp" />
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<ClCompile Include="..\..\imgui_widgets.cpp" />
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<ClCompile Include="main.cpp" />
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</ItemGroup>
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<ItemGroup>
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<None Include="..\..\misc\debuggers\imgui.natstepfilter" />
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<None Include="..\..\misc\debuggers\imgui.natvis" />
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<None Include="..\README.txt" />
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||||
</ItemGroup>
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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||||
<ImportGroup Label="ExtensionTargets">
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||||
</ImportGroup>
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||||
</Project>
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||||
@@ -0,0 +1,57 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||
<ItemGroup>
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||||
<Filter Include="imgui">
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<UniqueIdentifier>{0587d7a3-f2ce-4d56-b84f-a0005d3bfce6}</UniqueIdentifier>
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||||
</Filter>
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<Filter Include="sources">
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||||
<UniqueIdentifier>{08e36723-ce4f-4cff-9662-c40801cf1acf}</UniqueIdentifier>
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||||
</Filter>
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||||
</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\imconfig.h">
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<Filter>imgui</Filter>
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</ClInclude>
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<ClInclude Include="..\..\imgui.h">
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||||
<Filter>imgui</Filter>
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</ClInclude>
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||||
<ClInclude Include="..\..\imgui_internal.h">
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<Filter>imgui</Filter>
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</ClInclude>
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<ClInclude Include="..\..\backends\imgui_impl_null.h">
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<Filter>sources</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\imgui.cpp">
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<Filter>imgui</Filter>
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||||
</ClCompile>
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<ClCompile Include="main.cpp">
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||||
<Filter>sources</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\imgui_demo.cpp">
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||||
<Filter>imgui</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\imgui_draw.cpp">
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||||
<Filter>imgui</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\imgui_tables.cpp">
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||||
<Filter>imgui</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\imgui_widgets.cpp">
|
||||
<Filter>imgui</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\backends\imgui_impl_null.cpp">
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||||
<Filter>sources</Filter>
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||||
</ClCompile>
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||||
</ItemGroup>
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||||
<ItemGroup>
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||||
<None Include="..\README.txt" />
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||||
<None Include="..\..\misc\debuggers\imgui.natvis">
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||||
<Filter>imgui</Filter>
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||||
</None>
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||||
<None Include="..\..\misc\debuggers\imgui.natstepfilter">
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||||
<Filter>imgui</Filter>
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||||
</None>
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||||
</ItemGroup>
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||||
</Project>
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||||
@@ -0,0 +1,43 @@
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||||
// dear imgui: "null" example application
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||||
// (compile and link imgui, create context, run headless with NO INPUTS, NO GRAPHICS OUTPUT)
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||||
// This is useful to test building, but you cannot interact with anything here!
|
||||
#include "imgui.h"
|
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#include <stdio.h>
|
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|
||||
// For imgui_impl_null: use relative filename + embed implementation directly by including the .cpp file.
|
||||
// This is to simplify casual building of this example from all sorts of test scripts.
|
||||
#include "../../backends/imgui_impl_null.h"
|
||||
#include "../../backends/imgui_impl_null.cpp"
|
||||
|
||||
int main(int, char**)
|
||||
{
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||||
IMGUI_CHECKVERSION();
|
||||
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
ImGui_ImplNullPlatform_Init();
|
||||
ImGui_ImplNullRender_Init();
|
||||
|
||||
for (int n = 0; n < 20; n++)
|
||||
{
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||||
printf("NewFrame() %d\n", n);
|
||||
ImGui_ImplNullPlatform_NewFrame();
|
||||
ImGui_ImplNullRender_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
static float f = 0.0f;
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||||
ImGui::Text("Hello, world!");
|
||||
ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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||||
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
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||||
ImGui::ShowDemoWindow(nullptr);
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||||
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||||
ImGui::Render();
|
||||
}
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||||
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||||
printf("DestroyContext()\n");
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||||
ImGui_ImplNullRender_Shutdown();
|
||||
ImGui_ImplNullPlatform_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user