Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.
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// Dear ImGui: standalone example application for Allegro 5
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// Learn about Dear ImGui:
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// - FAQ https://dearimgui.com/faq
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// - Getting Started https://dearimgui.com/getting-started
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// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
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// - Introduction, links and more at the top of imgui.cpp
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// On Windows, you can install Allegro5 using vcpkg:
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// git clone https://github.com/Microsoft/vcpkg
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// cd vcpkg
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// bootstrap - vcpkg.bat
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// vcpkg install allegro5 --triplet=x86-windows ; for win32
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// vcpkg install allegro5 --triplet=x64-windows ; for win64
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// vcpkg integrate install ; register include and libs in Visual Studio
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#include <stdint.h>
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#include <allegro5/allegro.h>
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#include <allegro5/allegro_primitives.h>
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#include "imgui.h"
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#include "imgui_impl_allegro5.h"
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int main(int, char**)
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{
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// Setup Allegro
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al_init();
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al_install_keyboard();
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al_install_mouse();
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al_init_primitives_addon();
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al_set_new_display_flags(ALLEGRO_RESIZABLE);
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ALLEGRO_DISPLAY* display = al_create_display(1280, 800);
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al_set_window_title(display, "Dear ImGui Allegro 5 example");
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ALLEGRO_EVENT_QUEUE* queue = al_create_event_queue();
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al_register_event_source(queue, al_get_display_event_source(display));
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al_register_event_source(queue, al_get_keyboard_event_source());
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al_register_event_source(queue, al_get_mouse_event_source());
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// Setup Dear ImGui context
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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// Setup Dear ImGui style
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ImGui::StyleColorsDark();
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//ImGui::StyleColorsLight();
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// Setup Platform/Renderer backends
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ImGui_ImplAllegro5_Init(display);
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// Load Fonts
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// - If fonts are not explicitly loaded, Dear ImGui will select an embedded font: either AddFontDefaultVector() or AddFontDefaultBitmap().
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// This selection is based on (style.FontSizeBase * style.FontScaleMain * style.FontScaleDpi) reaching a small threshold.
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// - You can load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
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// - If a file cannot be loaded, AddFont functions will return a nullptr. Please handle those errors in your code (e.g. use an assertion, display an error and quit).
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// - Read 'docs/FONTS.md' for more instructions and details.
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// - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use FreeType for higher quality font rendering.
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// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
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//style.FontSizeBase = 20.0f;
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//io.Fonts->AddFontDefaultVector();
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//io.Fonts->AddFontDefaultBitmap();
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//io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf");
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//io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf");
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//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf");
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//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf");
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//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf");
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//IM_ASSERT(font != nullptr);
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bool show_demo_window = true;
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bool show_another_window = false;
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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// Main loop
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bool running = true;
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while (running)
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{
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// Poll and handle events (inputs, window resize, etc.)
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// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
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// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
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// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
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// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
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ALLEGRO_EVENT ev;
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while (al_get_next_event(queue, &ev))
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{
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ImGui_ImplAllegro5_ProcessEvent(&ev);
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if (ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE)
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running = false;
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if (ev.type == ALLEGRO_EVENT_DISPLAY_RESIZE)
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{
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ImGui_ImplAllegro5_InvalidateDeviceObjects();
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al_acknowledge_resize(display);
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ImGui_ImplAllegro5_CreateDeviceObjects();
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}
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}
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// Start the Dear ImGui frame
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ImGui_ImplAllegro5_NewFrame();
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ImGui::NewFrame();
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// 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
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if (show_demo_window)
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ImGui::ShowDemoWindow(&show_demo_window);
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// 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
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{
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static float f = 0.0f;
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static int counter = 0;
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ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
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ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
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ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
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ImGui::Checkbox("Another Window", &show_another_window);
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
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ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
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if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
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counter++;
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ImGui::SameLine();
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ImGui::Text("counter = %d", counter);
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
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ImGui::End();
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}
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// 3. Show another simple window.
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if (show_another_window)
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{
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ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
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ImGui::Text("Hello from another window!");
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if (ImGui::Button("Close Me"))
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show_another_window = false;
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ImGui::End();
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}
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// Rendering
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ImGui::Render();
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al_clear_to_color(al_map_rgba_f(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w));
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ImGui_ImplAllegro5_RenderDrawData(ImGui::GetDrawData());
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al_flip_display();
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}
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// Cleanup
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ImGui_ImplAllegro5_Shutdown();
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ImGui::DestroyContext();
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al_destroy_event_queue(queue);
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al_destroy_display(display);
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return 0;
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}
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