Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.
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#version 450 core
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layout(location = 0) out vec4 fColor;
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layout(set=2, binding=0) uniform sampler2D sTexture;
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layout(location = 0) in struct
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{
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vec4 Color;
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vec2 UV;
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} In;
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void main()
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{
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fColor = In.Color * texture(sTexture, In.UV.st);
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}
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