Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.
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# This is current meant to be run manually, occasionally:
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# - Run then zip the contents of vulkanArtifact/ into e.g. vulkan_windows_libs_1.4.326
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# - Upload as an attachment to https://github.com/ocornut/imgui/pull/8925 then change filename in build.yml
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# - There is a build_windows_vulkan_libs.yml in commit history that we removed thinking this is run so rarely we don't need to pollute CI UI with it.
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# Set default vulkan version if none provided
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if (-not $env:VULKAN_TAG) { $env:VULKAN_TAG = "1.4.326" }
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# Create output folder
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mkdir vulkanArtifact
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# Download Vulkan Headers
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Invoke-WebRequest -Uri "https://github.com/KhronosGroup/Vulkan-Headers/archive/refs/tags/v$($env:VULKAN_TAG).zip" -OutFile Vulkan-Headers-$($env:VULKAN_TAG).zip
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Expand-Archive -Path Vulkan-Headers-$($env:VULKAN_TAG).zip
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# Copy Vulkan Headers to artifact folder
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cp -R Vulkan-Headers-$($env:VULKAN_TAG)\Vulkan-Headers-$($env:VULKAN_TAG)\include vulkanArtifact\Include
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# Download Vulkan Loader
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Invoke-WebRequest -Uri "https://github.com/KhronosGroup/Vulkan-Loader/archive/refs/tags/v$($env:VULKAN_TAG).zip" -OutFile Vulkan-Loader-$($env:VULKAN_TAG).zip
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Expand-Archive -Path Vulkan-Loader-$($env:VULKAN_TAG).zip
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# Build Vulkan Loader x64
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cmake -S Vulkan-Loader-$($env:VULKAN_TAG)\Vulkan-Loader-$($env:VULKAN_TAG) -B VulkanLoader-build64 -D UPDATE_DEPS=On -A x64
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cmake --build VulkanLoader-build64
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mkdir vulkanArtifact\Lib
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copy VulkanLoader-build64\loader\Debug\vulkan-1.lib vulkanArtifact\Lib
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# Build Vulkan Loader win32
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cmake -S Vulkan-Loader-$($env:VULKAN_TAG)\Vulkan-Loader-$($env:VULKAN_TAG) -B VulkanLoader-build32 -D UPDATE_DEPS=On -A Win32
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cmake --build VulkanLoader-build32
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mkdir vulkanArtifact\Lib32
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copy VulkanLoader-build32\loader\Debug\vulkan-1.lib vulkanArtifact\Lib32
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