Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.

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2026-09-13 19:44:26 +02:00
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/// @ref core
/// @file glm/matrix.hpp
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
///
/// @defgroup core_func_matrix Matrix functions
/// @ingroup core
///
/// Provides GLSL matrix functions.
///
/// Include <glm/matrix.hpp> to use these core features.
#pragma once
// Dependencies
#include "detail/qualifier.hpp"
#include "detail/setup.hpp"
#include "vec2.hpp"
#include "vec3.hpp"
#include "vec4.hpp"
#include "mat2x2.hpp"
#include "mat2x3.hpp"
#include "mat2x4.hpp"
#include "mat3x2.hpp"
#include "mat3x3.hpp"
#include "mat3x4.hpp"
#include "mat4x2.hpp"
#include "mat4x3.hpp"
#include "mat4x4.hpp"
namespace glm {
namespace detail
{
template<length_t C, length_t R, typename T, qualifier Q>
struct outerProduct_trait{};
template<typename T, qualifier Q>
struct outerProduct_trait<2, 2, T, Q>
{
typedef mat<2, 2, T, Q> type;
};
template<typename T, qualifier Q>
struct outerProduct_trait<2, 3, T, Q>
{
typedef mat<3, 2, T, Q> type;
};
template<typename T, qualifier Q>
struct outerProduct_trait<2, 4, T, Q>
{
typedef mat<4, 2, T, Q> type;
};
template<typename T, qualifier Q>
struct outerProduct_trait<3, 2, T, Q>
{
typedef mat<2, 3, T, Q> type;
};
template<typename T, qualifier Q>
struct outerProduct_trait<3, 3, T, Q>
{
typedef mat<3, 3, T, Q> type;
};
template<typename T, qualifier Q>
struct outerProduct_trait<3, 4, T, Q>
{
typedef mat<4, 3, T, Q> type;
};
template<typename T, qualifier Q>
struct outerProduct_trait<4, 2, T, Q>
{
typedef mat<2, 4, T, Q> type;
};
template<typename T, qualifier Q>
struct outerProduct_trait<4, 3, T, Q>
{
typedef mat<3, 4, T, Q> type;
};
template<typename T, qualifier Q>
struct outerProduct_trait<4, 4, T, Q>
{
typedef mat<4, 4, T, Q> type;
};
}//namespace detail
/// @addtogroup core_func_matrix
/// @{
/// Multiply matrix x by matrix y component-wise, i.e.,
/// result[i][j] is the scalar product of x[i][j] and y[i][j].
///
/// @tparam C Integer between 1 and 4 included that qualify the number a column
/// @tparam R Integer between 1 and 4 included that qualify the number a row
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template<length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_DECL mat<C, R, T, Q> matrixCompMult(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y);
/// Treats the first parameter c as a column vector
/// and the second parameter r as a row vector
/// and does a linear algebraic matrix multiply c * r.
///
/// @tparam C Integer between 1 and 4 included that qualify the number a column
/// @tparam R Integer between 1 and 4 included that qualify the number a row
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template<length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_DECL typename detail::outerProduct_trait<C, R, T, Q>::type outerProduct(vec<C, T, Q> const& c, vec<R, T, Q> const& r);
/// Returns the transposed matrix of x
///
/// @tparam C Integer between 1 and 4 included that qualify the number a column
/// @tparam R Integer between 1 and 4 included that qualify the number a row
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template<length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_DECL typename mat<C, R, T, Q>::transpose_type transpose(mat<C, R, T, Q> const& x);
/// Return the determinant of a squared matrix.
///
/// @tparam C Integer between 1 and 4 included that qualify the number a column
/// @tparam R Integer between 1 and 4 included that qualify the number a row
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template<length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_DECL T determinant(mat<C, R, T, Q> const& m);
/// Return the inverse of a squared matrix.
///
/// @tparam C Integer between 1 and 4 included that qualify the number a column
/// @tparam R Integer between 1 and 4 included that qualify the number a row
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template<length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_DECL mat<C, R, T, Q> inverse(mat<C, R, T, Q> const& m);
/// @}
}//namespace glm
#include "detail/func_matrix.inl"