Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.
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/// @ref gtx_vector_angle
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namespace glm
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{
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template<typename genType>
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GLM_FUNC_QUALIFIER genType angle
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(
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genType const& x,
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genType const& y
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)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'angle' only accept floating-point inputs");
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return acos(clamp(dot(x, y), genType(-1), genType(1)));
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER T angle(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'angle' only accept floating-point inputs");
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return acos(clamp(dot(x, y), T(-1), T(1)));
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER T orientedAngle(vec<2, T, Q> const& x, vec<2, T, Q> const& y)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'orientedAngle' only accept floating-point inputs");
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T const Angle(acos(clamp(dot(x, y), T(-1), T(1))));
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T const partialCross = x.x * y.y - y.x * x.y;
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if (partialCross > T(0))
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return Angle;
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else
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return -Angle;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER T orientedAngle(vec<3, T, Q> const& x, vec<3, T, Q> const& y, vec<3, T, Q> const& ref)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'orientedAngle' only accept floating-point inputs");
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T const Angle(acos(clamp(dot(x, y), T(-1), T(1))));
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return mix(Angle, -Angle, dot(ref, cross(x, y)) < T(0));
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}
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}//namespace glm
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