Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.
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/// @ref gtx_vector_angle
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/// @file glm/gtx/vector_angle.hpp
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///
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/// @see core (dependence)
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/// @see gtx_quaternion (dependence)
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/// @see gtx_epsilon (dependence)
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///
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/// @defgroup gtx_vector_angle GLM_GTX_vector_angle
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/// @ingroup gtx
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///
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/// Include <glm/gtx/vector_angle.hpp> to use the features of this extension.
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///
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/// Compute angle between vectors
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#pragma once
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// Dependency:
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#include "../glm.hpp"
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#include "../gtc/epsilon.hpp"
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#include "../gtx/quaternion.hpp"
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#include "../gtx/rotate_vector.hpp"
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#ifndef GLM_ENABLE_EXPERIMENTAL
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# error "GLM: GLM_GTX_vector_angle is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
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#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTX_vector_angle extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtx_vector_angle
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/// @{
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//! Returns the absolute angle between two vectors.
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//! Parameters need to be normalized.
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/// @see gtx_vector_angle extension.
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL T angle(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
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//! Returns the oriented angle between two 2d vectors.
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//! Parameters need to be normalized.
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/// @see gtx_vector_angle extension.
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template<typename T, qualifier Q>
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GLM_FUNC_DECL T orientedAngle(vec<2, T, Q> const& x, vec<2, T, Q> const& y);
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//! Returns the oriented angle between two 3d vectors based from a reference axis.
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//! Parameters need to be normalized.
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/// @see gtx_vector_angle extension.
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template<typename T, qualifier Q>
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GLM_FUNC_DECL T orientedAngle(vec<3, T, Q> const& x, vec<3, T, Q> const& y, vec<3, T, Q> const& ref);
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/// @}
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}// namespace glm
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#include "vector_angle.inl"
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