Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.
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/// @ref gtx_transform
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/// @file glm/gtx/transform.hpp
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///
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/// @see core (dependence)
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/// @see gtc_matrix_transform (dependence)
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/// @see gtx_transform
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/// @see gtx_transform2
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///
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/// @defgroup gtx_transform GLM_GTX_transform
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/// @ingroup gtx
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///
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/// Include <glm/gtx/transform.hpp> to use the features of this extension.
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///
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/// Add transformation matrices
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#pragma once
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// Dependency:
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#include "../glm.hpp"
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#include "../gtc/matrix_transform.hpp"
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#ifndef GLM_ENABLE_EXPERIMENTAL
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# error "GLM: GLM_GTX_transform is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
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#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTX_transform extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtx_transform
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/// @{
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/// Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
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/// @see gtc_matrix_transform
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/// @see gtx_transform
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template<typename T, qualifier Q>
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GLM_FUNC_DECL mat<4, 4, T, Q> translate(
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vec<3, T, Q> const& v);
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/// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.
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/// @see gtc_matrix_transform
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/// @see gtx_transform
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template<typename T, qualifier Q>
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GLM_FUNC_DECL mat<4, 4, T, Q> rotate(
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T angle,
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vec<3, T, Q> const& v);
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/// Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
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/// @see gtc_matrix_transform
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/// @see gtx_transform
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template<typename T, qualifier Q>
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GLM_FUNC_DECL mat<4, 4, T, Q> scale(
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vec<3, T, Q> const& v);
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/// @}
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}// namespace glm
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#include "transform.inl"
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