Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.

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2026-09-13 19:44:26 +02:00
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/// @ref gtx_texture
/// @file glm/gtx/texture.hpp
///
/// @see core (dependence)
///
/// @defgroup gtx_texture GLM_GTX_texture
/// @ingroup gtx
///
/// Include <glm/gtx/texture.hpp> to use the features of this extension.
///
/// Wrapping mode of texture coordinates.
#pragma once
// Dependency:
#include "../glm.hpp"
#include "../gtc/integer.hpp"
#include "../gtx/component_wise.hpp"
#ifndef GLM_ENABLE_EXPERIMENTAL
# error "GLM: GLM_GTX_texture is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_texture extension included")
#endif
namespace glm
{
/// @addtogroup gtx_texture
/// @{
/// Compute the number of mipmaps levels necessary to create a mipmap complete texture
///
/// @param Extent Extent of the texture base level mipmap
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point or signed integer scalar types
/// @tparam Q Value from qualifier enum
template <length_t L, typename T, qualifier Q>
T levels(vec<L, T, Q> const& Extent);
/// @}
}// namespace glm
#include "texture.inl"