Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.
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/// @ref gtx_scalar_multiplication
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/// @file glm/gtx/scalar_multiplication.hpp
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/// @author Joshua Moerman
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///
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/// @defgroup gtx_scalar_multiplication GLM_GTX_scalar_multiplication
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/// @ingroup gtx
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///
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/// Include <glm/gtx/scalar_multiplication.hpp> to use the features of this extension.
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///
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/// Enables scalar multiplication for all types
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///
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/// Since GLSL is very strict about types, the following (often used) combinations do not work:
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/// double * vec4
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/// int * vec4
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/// vec4 / int
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/// So we'll fix that! Of course "float * vec4" should remain the same (hence the enable_if magic)
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#pragma once
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#include "../detail/setup.hpp"
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#ifndef GLM_ENABLE_EXPERIMENTAL
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# error "GLM: GLM_GTX_scalar_multiplication is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
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#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTX_scalar_multiplication extension included")
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#endif
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#include "../vec2.hpp"
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#include "../vec3.hpp"
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#include "../vec4.hpp"
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#include "../mat2x2.hpp"
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#include <type_traits>
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namespace glm
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{
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/// @addtogroup gtx_scalar_multiplication
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/// @{
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template<typename T, typename Vec>
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using return_type_scalar_multiplication = typename std::enable_if<
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!std::is_same<T, float>::value // T may not be a float
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&& std::is_arithmetic<T>::value, Vec // But it may be an int or double (no vec3 or mat3, ...)
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>::type;
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#define GLM_IMPLEMENT_SCAL_MULT(Vec) \
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template<typename T> \
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return_type_scalar_multiplication<T, Vec> \
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operator*(T const& s, Vec rh){ \
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return rh *= static_cast<float>(s); \
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} \
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\
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template<typename T> \
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return_type_scalar_multiplication<T, Vec> \
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operator*(Vec lh, T const& s){ \
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return lh *= static_cast<float>(s); \
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} \
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\
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template<typename T> \
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return_type_scalar_multiplication<T, Vec> \
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operator/(Vec lh, T const& s){ \
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return lh *= 1.0f / static_cast<float>(s); \
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}
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GLM_IMPLEMENT_SCAL_MULT(vec2)
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GLM_IMPLEMENT_SCAL_MULT(vec3)
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GLM_IMPLEMENT_SCAL_MULT(vec4)
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GLM_IMPLEMENT_SCAL_MULT(mat2)
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GLM_IMPLEMENT_SCAL_MULT(mat2x3)
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GLM_IMPLEMENT_SCAL_MULT(mat2x4)
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GLM_IMPLEMENT_SCAL_MULT(mat3x2)
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GLM_IMPLEMENT_SCAL_MULT(mat3)
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GLM_IMPLEMENT_SCAL_MULT(mat3x4)
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GLM_IMPLEMENT_SCAL_MULT(mat4x2)
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GLM_IMPLEMENT_SCAL_MULT(mat4x3)
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GLM_IMPLEMENT_SCAL_MULT(mat4)
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#undef GLM_IMPLEMENT_SCAL_MULT
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/// @}
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} // namespace glm
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