Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.
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/// @ref gtx_polar_coordinates
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namespace glm
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{
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<3, T, Q> polar
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(
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vec<3, T, Q> const& euclidean
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)
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{
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T const Length(length(euclidean));
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vec<3, T, Q> const tmp(euclidean / Length);
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T const xz_dist(sqrt(tmp.x * tmp.x + tmp.z * tmp.z));
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return vec<3, T, Q>(
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asin(tmp.y), // latitude
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atan(tmp.x, tmp.z), // longitude
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xz_dist); // xz distance
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<3, T, Q> euclidean
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(
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vec<2, T, Q> const& polar
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)
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{
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T const latitude(polar.x);
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T const longitude(polar.y);
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return vec<3, T, Q>(
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cos(latitude) * sin(longitude),
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sin(latitude),
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cos(latitude) * cos(longitude));
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}
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}//namespace glm
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