Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.
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/// @ref gtx_polar_coordinates
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/// @file glm/gtx/polar_coordinates.hpp
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///
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/// @see core (dependence)
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///
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/// @defgroup gtx_polar_coordinates GLM_GTX_polar_coordinates
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/// @ingroup gtx
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///
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/// Include <glm/gtx/polar_coordinates.hpp> to use the features of this extension.
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///
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/// Conversion from Euclidean space to polar space and revert.
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#pragma once
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// Dependency:
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#include "../glm.hpp"
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#ifndef GLM_ENABLE_EXPERIMENTAL
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# error "GLM: GLM_GTX_polar_coordinates is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
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#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTX_polar_coordinates extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtx_polar_coordinates
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/// @{
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/// Convert Euclidean to Polar coordinates, x is the latitude, y the longitude and z the xz distance.
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///
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/// @see gtx_polar_coordinates
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template<typename T, qualifier Q>
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GLM_FUNC_DECL vec<3, T, Q> polar(
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vec<3, T, Q> const& euclidean);
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/// Convert Polar to Euclidean coordinates.
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///
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/// @see gtx_polar_coordinates
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template<typename T, qualifier Q>
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GLM_FUNC_DECL vec<3, T, Q> euclidean(
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vec<2, T, Q> const& polar);
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/// @}
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}//namespace glm
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#include "polar_coordinates.inl"
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