Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.
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/// @ref gtx_perpendicular
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/// @file glm/gtx/perpendicular.hpp
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///
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/// @see core (dependence)
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/// @see gtx_projection (dependence)
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///
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/// @defgroup gtx_perpendicular GLM_GTX_perpendicular
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/// @ingroup gtx
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///
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/// Include <glm/gtx/perpendicular.hpp> to use the features of this extension.
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///
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/// Perpendicular of a vector from other one
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#pragma once
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// Dependency:
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#include "../glm.hpp"
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#include "../gtx/projection.hpp"
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#ifndef GLM_ENABLE_EXPERIMENTAL
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# error "GLM: GLM_GTX_perpendicular is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
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#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTX_perpendicular extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtx_perpendicular
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/// @{
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//! Projects x a perpendicular axis of Normal.
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//! From GLM_GTX_perpendicular extension.
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template<typename genType>
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GLM_FUNC_DECL genType perp(genType const& x, genType const& Normal);
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/// @}
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}//namespace glm
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#include "perpendicular.inl"
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