Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.
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/// @ref gtx_orthonormalize
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/// @file glm/gtx/orthonormalize.hpp
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///
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/// @see core (dependence)
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/// @see gtx_extented_min_max (dependence)
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///
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/// @defgroup gtx_orthonormalize GLM_GTX_orthonormalize
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/// @ingroup gtx
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///
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/// Include <glm/gtx/orthonormalize.hpp> to use the features of this extension.
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///
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/// Orthonormalize matrices.
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#pragma once
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// Dependency:
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#include "../vec3.hpp"
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#include "../mat3x3.hpp"
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#include "../geometric.hpp"
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#ifndef GLM_ENABLE_EXPERIMENTAL
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# error "GLM: GLM_GTX_orthonormalize is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
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#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTX_orthonormalize extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtx_orthonormalize
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/// @{
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/// Returns the orthonormalized matrix of m.
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///
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/// @see gtx_orthonormalize
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template<typename T, qualifier Q>
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GLM_FUNC_DECL mat<3, 3, T, Q> orthonormalize(mat<3, 3, T, Q> const& m);
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/// Orthonormalizes x according y.
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///
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/// @see gtx_orthonormalize
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template<typename T, qualifier Q>
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GLM_FUNC_DECL vec<3, T, Q> orthonormalize(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
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/// @}
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}//namespace glm
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#include "orthonormalize.inl"
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