Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.

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2026-09-13 19:44:26 +02:00
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/// @ref gtx_number_precision
/// @file glm/gtx/number_precision.hpp
///
/// @see core (dependence)
/// @see gtc_type_precision (dependence)
/// @see gtc_quaternion (dependence)
///
/// @defgroup gtx_number_precision GLM_GTX_number_precision
/// @ingroup gtx
///
/// Include <glm/gtx/number_precision.hpp> to use the features of this extension.
///
/// Defined size types.
#pragma once
// Dependency:
#include "../glm.hpp"
#include "../gtc/type_precision.hpp"
#ifndef GLM_ENABLE_EXPERIMENTAL
# error "GLM: GLM_GTX_number_precision is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_number_precision extension included")
#endif
namespace glm{
/////////////////////////////
// Unsigned int vector types
/// @addtogroup gtx_number_precision
/// @{
//////////////////////
// Float matrix types
typedef f32 f32mat1; //!< \brief Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
typedef f32 f32mat1x1; //!< \brief Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
typedef f64 f64mat1; //!< \brief Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
typedef f64 f64mat1x1; //!< \brief Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
/// @}
}//namespace glm