Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.

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2026-09-13 19:44:26 +02:00
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/// @ref gtx_normalize_dot
/// @file glm/gtx/normalize_dot.hpp
///
/// @see core (dependence)
/// @see gtx_fast_square_root (dependence)
///
/// @defgroup gtx_normalize_dot GLM_GTX_normalize_dot
/// @ingroup gtx
///
/// Include <glm/gtx/normalize_dot.hpp> to use the features of this extension.
///
/// Dot product of vectors that need to be normalize with a single square root.
#pragma once
// Dependency:
#include "../gtx/fast_square_root.hpp"
#ifndef GLM_ENABLE_EXPERIMENTAL
# error "GLM: GLM_GTX_normalize_dot is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_normalize_dot extension included")
#endif
namespace glm
{
/// @addtogroup gtx_normalize_dot
/// @{
/// Normalize parameters and returns the dot product of x and y.
/// It's faster that dot(normalize(x), normalize(y)).
///
/// @see gtx_normalize_dot extension.
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL T normalizeDot(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
/// Normalize parameters and returns the dot product of x and y.
/// Faster that dot(fastNormalize(x), fastNormalize(y)).
///
/// @see gtx_normalize_dot extension.
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL T fastNormalizeDot(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
/// @}
}//namespace glm
#include "normalize_dot.inl"