Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.
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/// @ref gtx_normal
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/// @file glm/gtx/normal.hpp
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///
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/// @see core (dependence)
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/// @see gtx_extented_min_max (dependence)
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///
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/// @defgroup gtx_normal GLM_GTX_normal
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/// @ingroup gtx
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///
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/// Include <glm/gtx/normal.hpp> to use the features of this extension.
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///
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/// Compute the normal of a triangle.
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#pragma once
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// Dependency:
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#include "../glm.hpp"
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#ifndef GLM_ENABLE_EXPERIMENTAL
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# error "GLM: GLM_GTX_normal is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
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#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTX_normal extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtx_normal
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/// @{
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/// Computes triangle normal from triangle points.
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///
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/// @see gtx_normal
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template<typename T, qualifier Q>
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GLM_FUNC_DECL vec<3, T, Q> triangleNormal(vec<3, T, Q> const& p1, vec<3, T, Q> const& p2, vec<3, T, Q> const& p3);
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/// @}
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}//namespace glm
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#include "normal.inl"
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