Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.

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2026-09-13 19:44:26 +02:00
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/// @ref gtx_norm
/// @file glm/gtx/norm.hpp
///
/// @see core (dependence)
/// @see gtx_quaternion (dependence)
/// @see gtx_component_wise (dependence)
///
/// @defgroup gtx_norm GLM_GTX_norm
/// @ingroup gtx
///
/// Include <glm/gtx/norm.hpp> to use the features of this extension.
///
/// Various ways to compute vector norms.
#pragma once
// Dependency:
#include "../geometric.hpp"
#include "../gtx/component_wise.hpp"
#ifndef GLM_ENABLE_EXPERIMENTAL
# error "GLM: GLM_GTX_norm is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_norm extension included")
#endif
namespace glm
{
/// @addtogroup gtx_norm
/// @{
/// Returns the squared length of x.
/// From GLM_GTX_norm extension.
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL T length2(vec<L, T, Q> const& x);
/// Returns the squared distance between p0 and p1, i.e., length2(p0 - p1).
/// From GLM_GTX_norm extension.
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL T distance2(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1);
//! Returns the L1 norm between x and y.
//! From GLM_GTX_norm extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL T l1Norm(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
//! Returns the L1 norm of v.
//! From GLM_GTX_norm extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL T l1Norm(vec<3, T, Q> const& v);
//! Returns the L2 norm between x and y.
//! From GLM_GTX_norm extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL T l2Norm(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
//! Returns the L2 norm of v.
//! From GLM_GTX_norm extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL T l2Norm(vec<3, T, Q> const& x);
//! Returns the L norm between x and y.
//! From GLM_GTX_norm extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL T lxNorm(vec<3, T, Q> const& x, vec<3, T, Q> const& y, unsigned int Depth);
//! Returns the L norm of v.
//! From GLM_GTX_norm extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL T lxNorm(vec<3, T, Q> const& x, unsigned int Depth);
//! Returns the LMax norm between x and y.
//! From GLM_GTX_norm extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL T lMaxNorm(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
//! Returns the LMax norm of v.
//! From GLM_GTX_norm extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL T lMaxNorm(vec<3, T, Q> const& x);
/// @}
}//namespace glm
#include "norm.inl"