Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.

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2026-09-13 19:44:26 +02:00
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/// @ref gtx_matrix_transform_2d
/// @file glm/gtx/matrix_transform_2d.hpp
/// @author Miguel Ángel Pérez Martínez
///
/// @see core (dependence)
///
/// @defgroup gtx_matrix_transform_2d GLM_GTX_matrix_transform_2d
/// @ingroup gtx
///
/// Include <glm/gtx/matrix_transform_2d.hpp> to use the features of this extension.
///
/// Defines functions that generate common 2d transformation matrices.
#pragma once
// Dependency:
#include "../mat3x3.hpp"
#include "../vec2.hpp"
#ifndef GLM_ENABLE_EXPERIMENTAL
# error "GLM: GLM_GTX_matrix_transform_2d is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_matrix_transform_2d extension included")
#endif
namespace glm
{
/// @addtogroup gtx_matrix_transform_2d
/// @{
/// Builds a translation 3 * 3 matrix created from a vector of 2 components.
///
/// @param m Input matrix multiplied by this translation matrix.
/// @param v Coordinates of a translation vector.
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> translate(
mat<3, 3, T, Q> const& m,
vec<2, T, Q> const& v);
/// Builds a rotation 3 * 3 matrix created from an angle.
///
/// @param m Input matrix multiplied by this translation matrix.
/// @param angle Rotation angle expressed in radians.
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rotate(
mat<3, 3, T, Q> const& m,
T angle);
/// Builds a scale 3 * 3 matrix created from a vector of 2 components.
///
/// @param m Input matrix multiplied by this translation matrix.
/// @param v Coordinates of a scale vector.
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> scale(
mat<3, 3, T, Q> const& m,
vec<2, T, Q> const& v);
/// Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.
///
/// @param m Input matrix multiplied by this translation matrix.
/// @param y Shear factor.
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearX(
mat<3, 3, T, Q> const& m,
T y);
/// Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.
///
/// @param m Input matrix multiplied by this translation matrix.
/// @param x Shear factor.
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearY(
mat<3, 3, T, Q> const& m,
T x);
/// @}
}//namespace glm
#include "matrix_transform_2d.inl"