Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.

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2026-09-13 19:44:26 +02:00
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/// @ref gtx_matrix_operation
/// @file glm/gtx/matrix_operation.hpp
///
/// @see core (dependence)
///
/// @defgroup gtx_matrix_operation GLM_GTX_matrix_operation
/// @ingroup gtx
///
/// Include <glm/gtx/matrix_operation.hpp> to use the features of this extension.
///
/// Build diagonal matrices from vectors.
#pragma once
// Dependency:
#include "../glm.hpp"
#ifndef GLM_ENABLE_EXPERIMENTAL
# error "GLM: GLM_GTX_matrix_operation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_matrix_operation extension included")
#endif
namespace glm
{
/// @addtogroup gtx_matrix_operation
/// @{
//! Build a diagonal matrix.
//! From GLM_GTX_matrix_operation extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 2, T, Q> diagonal2x2(
vec<2, T, Q> const& v);
//! Build a diagonal matrix.
//! From GLM_GTX_matrix_operation extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 3, T, Q> diagonal2x3(
vec<2, T, Q> const& v);
//! Build a diagonal matrix.
//! From GLM_GTX_matrix_operation extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 4, T, Q> diagonal2x4(
vec<2, T, Q> const& v);
//! Build a diagonal matrix.
//! From GLM_GTX_matrix_operation extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 2, T, Q> diagonal3x2(
vec<2, T, Q> const& v);
//! Build a diagonal matrix.
//! From GLM_GTX_matrix_operation extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> diagonal3x3(
vec<3, T, Q> const& v);
//! Build a diagonal matrix.
//! From GLM_GTX_matrix_operation extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 4, T, Q> diagonal3x4(
vec<3, T, Q> const& v);
//! Build a diagonal matrix.
//! From GLM_GTX_matrix_operation extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 2, T, Q> diagonal4x2(
vec<2, T, Q> const& v);
//! Build a diagonal matrix.
//! From GLM_GTX_matrix_operation extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 3, T, Q> diagonal4x3(
vec<3, T, Q> const& v);
//! Build a diagonal matrix.
//! From GLM_GTX_matrix_operation extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> diagonal4x4(
vec<4, T, Q> const& v);
/// Build an adjugate matrix.
/// From GLM_GTX_matrix_operation extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 2, T, Q> adjugate(mat<2, 2, T, Q> const& m);
/// Build an adjugate matrix.
/// From GLM_GTX_matrix_operation extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> adjugate(mat<3, 3, T, Q> const& m);
/// Build an adjugate matrix.
/// From GLM_GTX_matrix_operation extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> adjugate(mat<4, 4, T, Q> const& m);
/// @}
}//namespace glm
#include "matrix_operation.inl"