Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.
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/// @ref gtx_matrix_major_storage
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namespace glm
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{
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<2, 2, T, Q> rowMajor2
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(
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vec<2, T, Q> const& v1,
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vec<2, T, Q> const& v2
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)
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{
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mat<2, 2, T, Q> Result;
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Result[0][0] = v1.x;
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Result[1][0] = v1.y;
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Result[0][1] = v2.x;
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Result[1][1] = v2.y;
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return Result;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<2, 2, T, Q> rowMajor2(
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const mat<2, 2, T, Q>& m)
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{
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mat<2, 2, T, Q> Result;
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Result[0][0] = m[0][0];
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Result[0][1] = m[1][0];
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Result[1][0] = m[0][1];
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Result[1][1] = m[1][1];
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return Result;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rowMajor3(
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const vec<3, T, Q>& v1,
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const vec<3, T, Q>& v2,
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const vec<3, T, Q>& v3)
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{
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mat<3, 3, T, Q> Result;
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Result[0][0] = v1.x;
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Result[1][0] = v1.y;
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Result[2][0] = v1.z;
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Result[0][1] = v2.x;
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Result[1][1] = v2.y;
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Result[2][1] = v2.z;
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Result[0][2] = v3.x;
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Result[1][2] = v3.y;
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Result[2][2] = v3.z;
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return Result;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rowMajor3(
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const mat<3, 3, T, Q>& m)
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{
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mat<3, 3, T, Q> Result;
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Result[0][0] = m[0][0];
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Result[0][1] = m[1][0];
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Result[0][2] = m[2][0];
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Result[1][0] = m[0][1];
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Result[1][1] = m[1][1];
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Result[1][2] = m[2][1];
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Result[2][0] = m[0][2];
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Result[2][1] = m[1][2];
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Result[2][2] = m[2][2];
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return Result;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rowMajor4(
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const vec<4, T, Q>& v1,
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const vec<4, T, Q>& v2,
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const vec<4, T, Q>& v3,
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const vec<4, T, Q>& v4)
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{
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mat<4, 4, T, Q> Result;
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Result[0][0] = v1.x;
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Result[1][0] = v1.y;
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Result[2][0] = v1.z;
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Result[3][0] = v1.w;
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Result[0][1] = v2.x;
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Result[1][1] = v2.y;
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Result[2][1] = v2.z;
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Result[3][1] = v2.w;
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Result[0][2] = v3.x;
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Result[1][2] = v3.y;
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Result[2][2] = v3.z;
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Result[3][2] = v3.w;
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Result[0][3] = v4.x;
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Result[1][3] = v4.y;
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Result[2][3] = v4.z;
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Result[3][3] = v4.w;
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return Result;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rowMajor4(
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const mat<4, 4, T, Q>& m)
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{
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mat<4, 4, T, Q> Result;
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Result[0][0] = m[0][0];
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Result[0][1] = m[1][0];
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Result[0][2] = m[2][0];
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Result[0][3] = m[3][0];
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Result[1][0] = m[0][1];
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Result[1][1] = m[1][1];
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Result[1][2] = m[2][1];
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Result[1][3] = m[3][1];
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Result[2][0] = m[0][2];
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Result[2][1] = m[1][2];
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Result[2][2] = m[2][2];
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Result[2][3] = m[3][2];
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Result[3][0] = m[0][3];
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Result[3][1] = m[1][3];
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Result[3][2] = m[2][3];
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Result[3][3] = m[3][3];
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return Result;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<2, 2, T, Q> colMajor2(
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const vec<2, T, Q>& v1,
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const vec<2, T, Q>& v2)
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{
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return mat<2, 2, T, Q>(v1, v2);
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<2, 2, T, Q> colMajor2(
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const mat<2, 2, T, Q>& m)
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{
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return mat<2, 2, T, Q>(m);
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<3, 3, T, Q> colMajor3(
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const vec<3, T, Q>& v1,
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const vec<3, T, Q>& v2,
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const vec<3, T, Q>& v3)
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{
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return mat<3, 3, T, Q>(v1, v2, v3);
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<3, 3, T, Q> colMajor3(
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const mat<3, 3, T, Q>& m)
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{
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return mat<3, 3, T, Q>(m);
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<4, 4, T, Q> colMajor4(
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const vec<4, T, Q>& v1,
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const vec<4, T, Q>& v2,
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const vec<4, T, Q>& v3,
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const vec<4, T, Q>& v4)
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{
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return mat<4, 4, T, Q>(v1, v2, v3, v4);
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<4, 4, T, Q> colMajor4(
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const mat<4, 4, T, Q>& m)
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{
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return mat<4, 4, T, Q>(m);
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}
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}//namespace glm
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