Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.
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/// @ref gtx_handed_coordinate_space
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/// @file glm/gtx/handed_coordinate_space.hpp
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///
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/// @see core (dependence)
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///
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/// @defgroup gtx_handed_coordinate_space GLM_GTX_handed_coordinate_space
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/// @ingroup gtx
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///
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/// Include <glm/gtx/handed_coordinate_space.hpp> to use the features of this extension.
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///
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/// To know if a set of three basis vectors defines a right or left-handed coordinate system.
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#pragma once
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// Dependency:
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#include "../glm.hpp"
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#ifndef GLM_ENABLE_EXPERIMENTAL
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# error "GLM: GLM_GTX_handed_coordinate_space is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
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#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTX_handed_coordinate_space extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtx_handed_coordinate_space
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/// @{
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//! Return if a trihedron right handed or not.
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//! From GLM_GTX_handed_coordinate_space extension.
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template<typename T, qualifier Q>
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GLM_FUNC_DECL bool rightHanded(
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vec<3, T, Q> const& tangent,
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vec<3, T, Q> const& binormal,
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vec<3, T, Q> const& normal);
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//! Return if a trihedron left handed or not.
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//! From GLM_GTX_handed_coordinate_space extension.
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template<typename T, qualifier Q>
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GLM_FUNC_DECL bool leftHanded(
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vec<3, T, Q> const& tangent,
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vec<3, T, Q> const& binormal,
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vec<3, T, Q> const& normal);
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/// @}
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}// namespace glm
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#include "handed_coordinate_space.inl"
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