Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.

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2026-09-13 19:44:26 +02:00
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/// @ref gtx_gradient_paint
/// @file glm/gtx/gradient_paint.hpp
///
/// @see core (dependence)
/// @see gtx_optimum_pow (dependence)
///
/// @defgroup gtx_gradient_paint GLM_GTX_gradient_paint
/// @ingroup gtx
///
/// Include <glm/gtx/gradient_paint.hpp> to use the features of this extension.
///
/// Functions that return the color of procedural gradient for specific coordinates.
#pragma once
// Dependency:
#include "../glm.hpp"
#include "../gtx/optimum_pow.hpp"
#ifndef GLM_ENABLE_EXPERIMENTAL
# error "GLM: GLM_GTX_gradient_paint is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_gradient_paint extension included")
#endif
namespace glm
{
/// @addtogroup gtx_gradient_paint
/// @{
/// Return a color from a radial gradient.
/// @see - gtx_gradient_paint
template<typename T, qualifier Q>
GLM_FUNC_DECL T radialGradient(
vec<2, T, Q> const& Center,
T const& Radius,
vec<2, T, Q> const& Focal,
vec<2, T, Q> const& Position);
/// Return a color from a linear gradient.
/// @see - gtx_gradient_paint
template<typename T, qualifier Q>
GLM_FUNC_DECL T linearGradient(
vec<2, T, Q> const& Point0,
vec<2, T, Q> const& Point1,
vec<2, T, Q> const& Position);
/// @}
}// namespace glm
#include "gradient_paint.inl"