Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.

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2026-09-13 19:44:26 +02:00
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/// @ref gtx_fast_square_root
/// @file glm/gtx/fast_square_root.hpp
///
/// @see core (dependence)
///
/// @defgroup gtx_fast_square_root GLM_GTX_fast_square_root
/// @ingroup gtx
///
/// Include <glm/gtx/fast_square_root.hpp> to use the features of this extension.
///
/// Fast but less accurate implementations of square root based functions.
/// - Sqrt optimisation based on Newton's method,
/// www.gamedev.net/community/forums/topic.asp?topic id=139956
#pragma once
// Dependency:
#include "../common.hpp"
#include "../exponential.hpp"
#include "../geometric.hpp"
#ifndef GLM_ENABLE_EXPERIMENTAL
# error "GLM: GLM_GTX_fast_square_root is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_fast_square_root extension included")
#endif
namespace glm
{
/// @addtogroup gtx_fast_square_root
/// @{
/// Faster than the common sqrt function but less accurate.
///
/// @see gtx_fast_square_root extension.
template<typename genType>
GLM_FUNC_DECL genType fastSqrt(genType x);
/// Faster than the common sqrt function but less accurate.
///
/// @see gtx_fast_square_root extension.
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> fastSqrt(vec<L, T, Q> const& x);
/// Faster than the common inversesqrt function but less accurate.
///
/// @see gtx_fast_square_root extension.
template<typename genType>
GLM_FUNC_DECL genType fastInverseSqrt(genType x);
/// Faster than the common inversesqrt function but less accurate.
///
/// @see gtx_fast_square_root extension.
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> fastInverseSqrt(vec<L, T, Q> const& x);
/// Faster than the common length function but less accurate.
///
/// @see gtx_fast_square_root extension.
template<typename genType>
GLM_FUNC_DECL genType fastLength(genType x);
/// Faster than the common length function but less accurate.
///
/// @see gtx_fast_square_root extension.
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL T fastLength(vec<L, T, Q> const& x);
/// Faster than the common distance function but less accurate.
///
/// @see gtx_fast_square_root extension.
template<typename genType>
GLM_FUNC_DECL genType fastDistance(genType x, genType y);
/// Faster than the common distance function but less accurate.
///
/// @see gtx_fast_square_root extension.
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL T fastDistance(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
/// Faster than the common normalize function but less accurate.
///
/// @see gtx_fast_square_root extension.
template<typename genType>
GLM_FUNC_DECL genType fastNormalize(genType x);
/// Faster than the common normalize function but less accurate.
///
/// @see gtx_fast_square_root extension.
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> fastNormalize(vec<L, T, Q> const& x);
/// @}
}// namespace glm
#include "fast_square_root.inl"