Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.
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/// @ref gtx_exterior_product
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#include <limits>
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namespace glm {
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namespace detail
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{
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template<typename T, qualifier Q, bool Aligned>
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struct compute_cross_vec2
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{
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static T call(vec<2, T, Q> const& v, vec<2, T, Q> const& u)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'cross' accepts only floating-point inputs");
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return v.x * u.y - u.x * v.y;
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}
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};
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}//namespace detail
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR T cross(vec<2, T, Q> const& x, vec<2, T, Q> const& y)
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{
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return detail::compute_cross_vec2<T, Q, detail::is_aligned<Q>::value>::call(x, y);
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}
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}//namespace glm
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