Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.

This commit is contained in:
2026-09-13 19:44:26 +02:00
commit 62abf4d5d6
821 changed files with 239694 additions and 0 deletions
+26
View File
@@ -0,0 +1,26 @@
/// @ref gtx_exterior_product
#include <limits>
namespace glm {
namespace detail
{
template<typename T, qualifier Q, bool Aligned>
struct compute_cross_vec2
{
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static T call(vec<2, T, Q> const& v, vec<2, T, Q> const& u)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'cross' accepts only floating-point inputs");
return v.x * u.y - u.x * v.y;
}
};
}//namespace detail
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR T cross(vec<2, T, Q> const& x, vec<2, T, Q> const& y)
{
return detail::compute_cross_vec2<T, Q, detail::is_aligned<Q>::value>::call(x, y);
}
}//namespace glm