Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.

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/// @ref gtx_component_wise
/// @file glm/gtx/component_wise.hpp
/// @date 2007-05-21 / 2011-06-07
/// @author Christophe Riccio
///
/// @see core (dependence)
///
/// @defgroup gtx_component_wise GLM_GTX_component_wise
/// @ingroup gtx
///
/// Include <glm/gtx/component_wise.hpp> to use the features of this extension.
///
/// Operations between components of a type
#pragma once
// Dependencies
#include "../detail/setup.hpp"
#include "../detail/qualifier.hpp"
#ifndef GLM_ENABLE_EXPERIMENTAL
# error "GLM: GLM_GTX_component_wise is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_component_wise extension included")
#endif
namespace glm
{
/// @addtogroup gtx_component_wise
/// @{
/// Convert an integer vector to a normalized float vector.
/// If the parameter value type is already a floating qualifier type, the value is passed through.
/// @see gtx_component_wise
template<typename floatType, length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, floatType, Q> compNormalize(vec<L, T, Q> const& v);
/// Convert a normalized float vector to an integer vector.
/// If the parameter value type is already a floating qualifier type, the value is passed through.
/// @see gtx_component_wise
template<length_t L, typename T, typename floatType, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> compScale(vec<L, floatType, Q> const& v);
/// Add all vector components together.
/// @see gtx_component_wise
template<typename genType>
GLM_FUNC_DECL typename genType::value_type compAdd(genType const& v);
/// Multiply all vector components together.
/// @see gtx_component_wise
template<typename genType>
GLM_FUNC_DECL typename genType::value_type compMul(genType const& v);
/// Find the minimum value between single vector components.
/// @see gtx_component_wise
template<typename genType>
GLM_FUNC_DECL typename genType::value_type compMin(genType const& v);
/// Find the maximum value between single vector components.
/// @see gtx_component_wise
template<typename genType>
GLM_FUNC_DECL typename genType::value_type compMax(genType const& v);
/// Find the minimum float between single vector components.
/// @see gtx_component_wise
template<typename genType>
GLM_FUNC_DECL typename genType::value_type fcompMin(genType const& v);
/// Find the maximum float between single vector components.
/// @see gtx_component_wise
template<typename genType>
GLM_FUNC_DECL typename genType::value_type fcompMax(genType const& v);
/// @}
}//namespace glm
#include "component_wise.inl"