Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.

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2026-09-13 19:44:26 +02:00
commit 62abf4d5d6
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#include <limits>
namespace glm
{
// isfinite
template<typename genType>
GLM_FUNC_QUALIFIER bool isfinite(
genType const& x)
{
# if GLM_HAS_CXX11_STL
return std::isfinite(x) != 0;
# elif GLM_COMPILER & GLM_COMPILER_VC
return _finite(x) != 0;
# elif GLM_COMPILER & GLM_COMPILER_GCC && GLM_PLATFORM & GLM_PLATFORM_ANDROID
return _isfinite(x) != 0;
# else
if (std::numeric_limits<genType>::is_integer || std::denorm_absent == std::numeric_limits<genType>::has_denorm)
return std::numeric_limits<genType>::min() <= x && std::numeric_limits<genType>::max() >= x;
else
return -std::numeric_limits<genType>::max() <= x && std::numeric_limits<genType>::max() >= x;
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<1, bool, Q> isfinite(
vec<1, T, Q> const& x)
{
return vec<1, bool, Q>(
isfinite(x.x));
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<2, bool, Q> isfinite(
vec<2, T, Q> const& x)
{
return vec<2, bool, Q>(
isfinite(x.x),
isfinite(x.y));
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<3, bool, Q> isfinite(
vec<3, T, Q> const& x)
{
return vec<3, bool, Q>(
isfinite(x.x),
isfinite(x.y),
isfinite(x.z));
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<4, bool, Q> isfinite(
vec<4, T, Q> const& x)
{
return vec<4, bool, Q>(
isfinite(x.x),
isfinite(x.y),
isfinite(x.z),
isfinite(x.w));
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<4, bool, Q> isfinite(
qua<T, Q> const& x)
{
return vec<4, bool, Q>(
isfinite(x.x),
isfinite(x.y),
isfinite(x.z),
isfinite(x.w));
}
}//namespace glm