Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.
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/// @ref gtx_common
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/// @file glm/gtx/common.hpp
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///
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/// @see core (dependence)
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///
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/// @defgroup gtx_common GLM_GTX_common
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/// @ingroup gtx
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///
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/// Include <glm/gtx/common.hpp> to use the features of this extension.
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///
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/// @brief Provide functions to increase the compatibility with Cg and HLSL languages
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#pragma once
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// Dependencies:
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#include "../vec2.hpp"
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#include "../vec3.hpp"
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#include "../vec4.hpp"
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#include "../gtc/vec1.hpp"
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#ifndef GLM_ENABLE_EXPERIMENTAL
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# error "GLM: GLM_GTX_common is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
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#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTX_common extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtx_common
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/// @{
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/// Returns true if x is a denormalized number
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/// Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format.
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/// This format is less precise but can represent values closer to zero.
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///
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/// @tparam genType Floating-point scalar or vector types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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template<typename genType>
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GLM_FUNC_DECL typename genType::bool_type isdenormal(genType const& x);
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/// Similar to 'mod' but with a different rounding and integer support.
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/// Returns 'x - y * trunc(x/y)' instead of 'x - y * floor(x/y)'
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///
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/// @see <a href="http://stackoverflow.com/questions/7610631/glsl-mod-vs-hlsl-fmod">GLSL mod vs HLSL fmod</a>
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, T, Q> fmod(vec<L, T, Q> const& v);
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/// Returns whether vector components values are within an interval. A open interval excludes its endpoints, and is denoted with square brackets.
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point or integer scalar types
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/// @tparam Q Value from qualifier enum
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///
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/// @see ext_vector_relational
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template <length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, bool, Q> openBounded(vec<L, T, Q> const& Value, vec<L, T, Q> const& Min, vec<L, T, Q> const& Max);
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/// Returns whether vector components values are within an interval. A closed interval includes its endpoints, and is denoted with square brackets.
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point or integer scalar types
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/// @tparam Q Value from qualifier enum
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///
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/// @see ext_vector_relational
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template <length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, bool, Q> closeBounded(vec<L, T, Q> const& Value, vec<L, T, Q> const& Min, vec<L, T, Q> const& Max);
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/// @}
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}//namespace glm
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#include "common.inl"
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