Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.

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2026-09-13 19:44:26 +02:00
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/// @ref gtx_closest_point
/// @file glm/gtx/closest_point.hpp
///
/// @see core (dependence)
///
/// @defgroup gtx_closest_point GLM_GTX_closest_point
/// @ingroup gtx
///
/// Include <glm/gtx/closest_point.hpp> to use the features of this extension.
///
/// Find the point on a straight line which is the closet of a point.
#pragma once
// Dependency:
#include "../glm.hpp"
#ifndef GLM_ENABLE_EXPERIMENTAL
# error "GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_closest_point extension included")
#endif
namespace glm
{
/// @addtogroup gtx_closest_point
/// @{
/// Find the point on a straight line which is the closet of a point.
/// @see gtx_closest_point
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> closestPointOnLine(
vec<3, T, Q> const& point,
vec<3, T, Q> const& a,
vec<3, T, Q> const& b);
/// 2d lines work as well
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<2, T, Q> closestPointOnLine(
vec<2, T, Q> const& point,
vec<2, T, Q> const& a,
vec<2, T, Q> const& b);
/// @}
}// namespace glm
#include "closest_point.inl"