Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.
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/// @ref gtc_ulp
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#include "../ext/scalar_ulp.hpp"
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namespace glm
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{
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template<>
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GLM_FUNC_QUALIFIER float next_float(float x)
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{
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# if GLM_HAS_CXX11_STL
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return std::nextafter(x, std::numeric_limits<float>::max());
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# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
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return detail::nextafterf(x, FLT_MAX);
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# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
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return __builtin_nextafterf(x, FLT_MAX);
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# else
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return nextafterf(x, FLT_MAX);
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# endif
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}
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template<>
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GLM_FUNC_QUALIFIER double next_float(double x)
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{
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# if GLM_HAS_CXX11_STL
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return std::nextafter(x, std::numeric_limits<double>::max());
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# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
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return detail::nextafter(x, std::numeric_limits<double>::max());
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# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
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return __builtin_nextafter(x, DBL_MAX);
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# else
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return nextafter(x, DBL_MAX);
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# endif
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}
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template<typename T>
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GLM_FUNC_QUALIFIER T next_float(T x, int ULPs)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'next_float' only accept floating-point input");
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assert(ULPs >= 0);
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T temp = x;
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for (int i = 0; i < ULPs; ++i)
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temp = next_float(temp);
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return temp;
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}
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GLM_FUNC_QUALIFIER float prev_float(float x)
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{
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# if GLM_HAS_CXX11_STL
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return std::nextafter(x, std::numeric_limits<float>::min());
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# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
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return detail::nextafterf(x, FLT_MIN);
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# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
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return __builtin_nextafterf(x, FLT_MIN);
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# else
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return nextafterf(x, FLT_MIN);
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# endif
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}
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GLM_FUNC_QUALIFIER double prev_float(double x)
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{
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# if GLM_HAS_CXX11_STL
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return std::nextafter(x, std::numeric_limits<double>::min());
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# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
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return _nextafter(x, DBL_MIN);
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# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
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return __builtin_nextafter(x, DBL_MIN);
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# else
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return nextafter(x, DBL_MIN);
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# endif
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}
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template<typename T>
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GLM_FUNC_QUALIFIER T prev_float(T x, int ULPs)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'prev_float' only accept floating-point input");
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assert(ULPs >= 0);
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T temp = x;
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for (int i = 0; i < ULPs; ++i)
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temp = prev_float(temp);
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return temp;
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}
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GLM_FUNC_QUALIFIER int float_distance(float x, float y)
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{
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detail::float_t<float> const a(x);
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detail::float_t<float> const b(y);
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return abs(a.i - b.i);
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}
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GLM_FUNC_QUALIFIER int64 float_distance(double x, double y)
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{
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detail::float_t<double> const a(x);
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detail::float_t<double> const b(y);
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return abs(a.i - b.i);
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x)
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{
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vec<L, T, Q> Result;
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for (length_t i = 0, n = Result.length(); i < n; ++i)
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Result[i] = next_float(x[i]);
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return Result;
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, int ULPs)
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{
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vec<L, T, Q> Result;
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for (length_t i = 0, n = Result.length(); i < n; ++i)
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Result[i] = next_float(x[i], ULPs);
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return Result;
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs)
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{
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vec<L, T, Q> Result;
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for (length_t i = 0, n = Result.length(); i < n; ++i)
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Result[i] = next_float(x[i], ULPs[i]);
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return Result;
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x)
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{
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vec<L, T, Q> Result;
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for (length_t i = 0, n = Result.length(); i < n; ++i)
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Result[i] = prev_float(x[i]);
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return Result;
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x, int ULPs)
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{
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vec<L, T, Q> Result;
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for (length_t i = 0, n = Result.length(); i < n; ++i)
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Result[i] = prev_float(x[i], ULPs);
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return Result;
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs)
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{
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vec<L, T, Q> Result;
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for (length_t i = 0, n = Result.length(); i < n; ++i)
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Result[i] = prev_float(x[i], ULPs[i]);
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return Result;
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}
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template<length_t L, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, int, Q> float_distance(vec<L, float, Q> const& x, vec<L, float, Q> const& y)
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{
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vec<L, int, Q> Result;
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for (length_t i = 0, n = Result.length(); i < n; ++i)
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Result[i] = float_distance(x[i], y[i]);
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return Result;
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}
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template<length_t L, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, int64, Q> float_distance(vec<L, double, Q> const& x, vec<L, double, Q> const& y)
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{
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vec<L, int64, Q> Result;
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for (length_t i = 0, n = Result.length(); i < n; ++i)
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Result[i] = float_distance(x[i], y[i]);
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return Result;
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}
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}//namespace glm
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