Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.
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/// @ref gtc_random
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/// @file glm/gtc/random.hpp
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///
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/// @see core (dependence)
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/// @see gtx_random (extended)
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///
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/// @defgroup gtc_random GLM_GTC_random
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/// @ingroup gtc
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///
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/// Include <glm/gtc/random.hpp> to use the features of this extension.
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///
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/// Generate random number from various distribution methods.
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#pragma once
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// Dependency:
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#include "../ext/scalar_int_sized.hpp"
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#include "../ext/scalar_uint_sized.hpp"
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#include "../detail/qualifier.hpp"
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#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTC_random extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtc_random
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/// @{
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/// Generate random numbers in the interval [Min, Max], according a linear distribution
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///
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/// @param Min Minimum value included in the sampling
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/// @param Max Maximum value included in the sampling
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/// @tparam genType Value type. Currently supported: float or double scalars.
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/// @see gtc_random
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template<typename genType>
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GLM_FUNC_DECL genType linearRand(genType Min, genType Max);
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/// Generate random numbers in the interval [Min, Max], according a linear distribution
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///
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/// @param Min Minimum value included in the sampling
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/// @param Max Maximum value included in the sampling
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/// @tparam T Value type. Currently supported: float or double.
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///
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/// @see gtc_random
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, T, Q> linearRand(vec<L, T, Q> const& Min, vec<L, T, Q> const& Max);
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/// Generate random numbers in the interval [Min, Max], according a gaussian distribution
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///
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/// @see gtc_random
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template<typename genType>
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GLM_FUNC_DECL genType gaussRand(genType Mean, genType Deviation);
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/// Generate a random 2D vector which coordinates are regularly distributed on a circle of a given radius
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///
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/// @see gtc_random
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template<typename T>
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GLM_FUNC_DECL vec<2, T, defaultp> circularRand(T Radius);
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/// Generate a random 3D vector which coordinates are regularly distributed on a sphere of a given radius
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///
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/// @see gtc_random
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template<typename T>
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GLM_FUNC_DECL vec<3, T, defaultp> sphericalRand(T Radius);
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/// Generate a random 2D vector which coordinates are regularly distributed within the area of a disk of a given radius
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///
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/// @see gtc_random
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template<typename T>
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GLM_FUNC_DECL vec<2, T, defaultp> diskRand(T Radius);
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/// Generate a random 3D vector which coordinates are regularly distributed within the volume of a ball of a given radius
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///
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/// @see gtc_random
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template<typename T>
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GLM_FUNC_DECL vec<3, T, defaultp> ballRand(T Radius);
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/// @}
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}//namespace glm
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#include "random.inl"
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