Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.

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2026-09-13 19:44:26 +02:00
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/// @ref gtc_noise
/// @file glm/gtc/noise.hpp
///
/// @see core (dependence)
///
/// @defgroup gtc_noise GLM_GTC_noise
/// @ingroup gtc
///
/// Include <glm/gtc/noise.hpp> to use the features of this extension.
///
/// Defines 2D, 3D and 4D procedural noise functions
/// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise":
/// https://github.com/ashima/webgl-noise
/// Following Stefan Gustavson's paper "Simplex noise demystified":
/// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
#pragma once
// Dependencies
#include "../detail/setup.hpp"
#include "../detail/qualifier.hpp"
#include "../detail/_noise.hpp"
#include "../geometric.hpp"
#include "../common.hpp"
#include "../vector_relational.hpp"
#include "../vec2.hpp"
#include "../vec3.hpp"
#include "../vec4.hpp"
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTC_noise extension included")
#endif
namespace glm
{
/// @addtogroup gtc_noise
/// @{
/// Classic perlin noise.
/// @see gtc_noise
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL T perlin(
vec<L, T, Q> const& p);
/// Periodic perlin noise.
/// @see gtc_noise
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL T perlin(
vec<L, T, Q> const& p,
vec<L, T, Q> const& rep);
/// Simplex noise.
/// @see gtc_noise
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL T simplex(
vec<L, T, Q> const& p);
/// @}
}//namespace glm
#include "noise.inl"