Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.
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/// @ref gtc_integer
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namespace glm{
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namespace detail
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{
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template<length_t L, typename T, qualifier Q, bool Aligned>
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struct compute_log2<L, T, Q, false, Aligned>
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{
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GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v)
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{
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//Equivalent to return findMSB(vec); but save one function call in ASM with VC
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//return findMSB(vec);
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return vec<L, T, Q>(detail::compute_findMSB_vec<L, T, Q, sizeof(T) * 8>::call(v));
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}
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};
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# if GLM_HAS_BITSCAN_WINDOWS
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template<qualifier Q, bool Aligned>
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struct compute_log2<4, int, Q, false, Aligned>
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{
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GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& v)
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{
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vec<4, int, Q> Result;
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_BitScanReverse(reinterpret_cast<unsigned long*>(&Result.x), v.x);
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_BitScanReverse(reinterpret_cast<unsigned long*>(&Result.y), v.y);
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_BitScanReverse(reinterpret_cast<unsigned long*>(&Result.z), v.z);
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_BitScanReverse(reinterpret_cast<unsigned long*>(&Result.w), v.w);
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return Result;
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}
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};
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# endif//GLM_HAS_BITSCAN_WINDOWS
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}//namespace detail
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}//namespace glm
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