Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.
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/// @ref gtc_integer
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/// @file glm/gtc/integer.hpp
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///
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/// @see core (dependence)
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/// @see gtc_integer (dependence)
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///
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/// @defgroup gtc_integer GLM_GTC_integer
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/// @ingroup gtc
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///
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/// Include <glm/gtc/integer.hpp> to use the features of this extension.
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///
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/// @brief Allow to perform bit operations on integer values
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#pragma once
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// Dependencies
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#include "../detail/setup.hpp"
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#include "../detail/qualifier.hpp"
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#include "../common.hpp"
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#include "../integer.hpp"
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#include "../exponential.hpp"
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#include "../ext/scalar_common.hpp"
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#include "../ext/vector_common.hpp"
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#include <limits>
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#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTC_integer extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtc_integer
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/// @{
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/// Returns the log2 of x for integer values. Useful to compute mipmap count from the texture size.
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/// @see gtc_integer
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, T, Q> log2(vec<L, T, Q> const& v);
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/// @}
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} //namespace glm
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#include "integer.inl"
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