Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.
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#include "../vector_relational.hpp"
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#include "../common.hpp"
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#include "../detail/qualifier.hpp"
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#include "../detail/type_float.hpp"
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namespace glm
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{
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T Epsilon)
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{
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return equal(x, y, vec<L, T, Q>(Epsilon));
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& Epsilon)
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{
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return lessThanEqual(abs(x - y), Epsilon);
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T Epsilon)
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{
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return notEqual(x, y, vec<L, T, Q>(Epsilon));
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& Epsilon)
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{
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return greaterThan(abs(x - y), Epsilon);
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, int MaxULPs)
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{
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return equal(x, y, vec<L, int, Q>(MaxULPs));
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, int, Q> const& MaxULPs)
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{
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vec<L, bool, Q> Result(false);
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for(length_t i = 0; i < L; ++i)
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{
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detail::float_t<T> const a(x[i]);
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detail::float_t<T> const b(y[i]);
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// Different signs means they do not match.
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if(a.negative() != b.negative())
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{
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// Check for equality to make sure +0==-0
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Result[i] = a.mantissa() == b.mantissa() && a.exponent() == b.exponent();
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}
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else
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{
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// Find the difference in ULPs.
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typename detail::float_t<T>::int_type const DiffULPs = abs(a.i - b.i);
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Result[i] = DiffULPs <= MaxULPs[i];
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}
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}
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return Result;
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, int MaxULPs)
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{
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return notEqual(x, y, vec<L, int, Q>(MaxULPs));
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, int, Q> const& MaxULPs)
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{
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return not_(equal(x, y, MaxULPs));
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}
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}//namespace glm
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