Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.
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/// @ref ext_vector_double1_precision
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/// @file glm/ext/vector_double1_precision.hpp
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///
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/// @defgroup ext_vector_double1_precision GLM_EXT_vector_double1_precision
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/// @ingroup ext
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///
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/// Exposes highp_dvec1, mediump_dvec1 and lowp_dvec1 types.
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///
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/// Include <glm/ext/vector_double1_precision.hpp> to use the features of this extension.
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///
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/// @see ext_vector_double1
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#pragma once
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#include "../detail/type_vec1.hpp"
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#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_EXT_vector_double1_precision extension included")
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#endif
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namespace glm
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{
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/// @addtogroup ext_vector_double1_precision
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/// @{
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/// 1 component vector of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
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typedef vec<1, double, highp> highp_dvec1;
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/// 1 component vector of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
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typedef vec<1, double, mediump> mediump_dvec1;
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/// 1 component vector of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
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typedef vec<1, double, lowp> lowp_dvec1;
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/// @}
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}//namespace glm
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