Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.
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/// @ref ext_vector_common
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/// @file glm/ext/vector_common.hpp
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///
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/// @defgroup ext_vector_common GLM_EXT_vector_common
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/// @ingroup ext
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///
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/// Exposes min and max functions for 3 to 4 vector parameters.
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///
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/// Include <glm/ext/vector_common.hpp> to use the features of this extension.
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///
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/// @see core_common
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/// @see ext_scalar_common
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#pragma once
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// Dependency:
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#include "../ext/scalar_common.hpp"
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#include "../common.hpp"
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#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_EXT_vector_common extension included")
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#endif
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namespace glm
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{
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/// @addtogroup ext_vector_common
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/// @{
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/// Return the minimum component-wise values of 3 inputs
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point or integer scalar types
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/// @tparam Q Value from qualifier enum
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> min(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c);
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/// Return the minimum component-wise values of 4 inputs
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point or integer scalar types
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/// @tparam Q Value from qualifier enum
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> min(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c, vec<L, T, Q> const& d);
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/// Return the maximum component-wise values of 3 inputs
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point or integer scalar types
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/// @tparam Q Value from qualifier enum
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> max(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& z);
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/// Return the maximum component-wise values of 4 inputs
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point or integer scalar types
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/// @tparam Q Value from qualifier enum
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> max( vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& z, vec<L, T, Q> const& w);
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/// Returns y if y < x; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned.
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point scalar types
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/// @tparam Q Value from qualifier enum
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///
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/// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmin">std::fmin documentation</a>
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, T, Q> fmin(vec<L, T, Q> const& x, T y);
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/// Returns y if y < x; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned.
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point scalar types
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/// @tparam Q Value from qualifier enum
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///
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/// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmin">std::fmin documentation</a>
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, T, Q> fmin(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
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/// Returns y if y < x; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned.
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point scalar types
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/// @tparam Q Value from qualifier enum
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///
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/// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmin">std::fmin documentation</a>
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, T, Q> fmin(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c);
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/// Returns y if y < x; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned.
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point scalar types
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/// @tparam Q Value from qualifier enum
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///
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/// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmin">std::fmin documentation</a>
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, T, Q> fmin(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c, vec<L, T, Q> const& d);
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/// Returns y if x < y; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned.
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point scalar types
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/// @tparam Q Value from qualifier enum
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///
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/// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmax">std::fmax documentation</a>
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, T, Q> fmax(vec<L, T, Q> const& a, T b);
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/// Returns y if x < y; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned.
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point scalar types
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/// @tparam Q Value from qualifier enum
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///
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/// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmax">std::fmax documentation</a>
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, T, Q> fmax(vec<L, T, Q> const& a, vec<L, T, Q> const& b);
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/// Returns y if x < y; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned.
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point scalar types
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/// @tparam Q Value from qualifier enum
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///
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/// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmax">std::fmax documentation</a>
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, T, Q> fmax(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c);
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/// Returns y if x < y; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned.
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point scalar types
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/// @tparam Q Value from qualifier enum
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///
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/// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmax">std::fmax documentation</a>
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, T, Q> fmax(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c, vec<L, T, Q> const& d);
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/// Returns min(max(x, minVal), maxVal) for each component in x. If one of the two arguments is NaN, the value of the other argument is returned.
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point scalar types
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/// @tparam Q Value from qualifier enum
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///
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/// @see ext_vector_common
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, T, Q> fclamp(vec<L, T, Q> const& x, T minVal, T maxVal);
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/// Returns min(max(x, minVal), maxVal) for each component in x. If one of the two arguments is NaN, the value of the other argument is returned.
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point scalar types
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/// @tparam Q Value from qualifier enum
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///
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/// @see ext_vector_common
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, T, Q> fclamp(vec<L, T, Q> const& x, vec<L, T, Q> const& minVal, vec<L, T, Q> const& maxVal);
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/// Simulate GL_CLAMP OpenGL wrap mode
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point scalar types
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/// @tparam Q Value from qualifier enum
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///
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/// @see ext_vector_common extension.
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, T, Q> clamp(vec<L, T, Q> const& Texcoord);
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/// Simulate GL_REPEAT OpenGL wrap mode
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point scalar types
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/// @tparam Q Value from qualifier enum
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///
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/// @see ext_vector_common extension.
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, T, Q> repeat(vec<L, T, Q> const& Texcoord);
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/// Simulate GL_MIRRORED_REPEAT OpenGL wrap mode
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point scalar types
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/// @tparam Q Value from qualifier enum
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///
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/// @see ext_vector_common extension.
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, T, Q> mirrorClamp(vec<L, T, Q> const& Texcoord);
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/// Simulate GL_MIRROR_REPEAT OpenGL wrap mode
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point scalar types
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/// @tparam Q Value from qualifier enum
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///
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/// @see ext_vector_common extension.
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, T, Q> mirrorRepeat(vec<L, T, Q> const& Texcoord);
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/// Returns a value equal to the nearest integer to x.
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/// The fraction 0.5 will round in a direction chosen by the
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/// implementation, presumably the direction that is fastest.
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///
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/// @param x The values of the argument must be greater or equal to zero.
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/// @tparam T floating point scalar types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
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/// @see ext_vector_common extension.
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, int, Q> iround(vec<L, T, Q> const& x);
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/// Returns a value equal to the nearest integer to x.
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/// The fraction 0.5 will round in a direction chosen by the
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/// implementation, presumably the direction that is fastest.
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///
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/// @param x The values of the argument must be greater or equal to zero.
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/// @tparam T floating point scalar types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
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/// @see ext_vector_common extension.
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, uint, Q> uround(vec<L, T, Q> const& x);
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/// @}
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}//namespace glm
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#include "vector_common.inl"
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