Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.

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2026-09-13 19:44:26 +02:00
commit 62abf4d5d6
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#include "../common.hpp"
#include "../ext/scalar_int_sized.hpp"
#include "../ext/scalar_uint_sized.hpp"
#include "../detail/type_float.hpp"
namespace glm
{
template<typename genType>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool equal(genType const& x, genType const& y, genType const& epsilon)
{
return abs(x - y) <= epsilon;
}
template<typename genType>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool notEqual(genType const& x, genType const& y, genType const& epsilon)
{
return abs(x - y) > epsilon;
}
template<typename genType>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool equal(genType const& x, genType const& y, int MaxULPs)
{
detail::float_t<genType> const a(x);
detail::float_t<genType> const b(y);
// Different signs means they do not match.
if(a.negative() != b.negative())
return false;
// Find the difference in ULPs.
typename detail::float_t<genType>::int_type const DiffULPs = abs(a.i - b.i);
return DiffULPs <= MaxULPs;
}
template<typename genType>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool notEqual(genType const& x, genType const& y, int ULPs)
{
return !equal(x, y, ULPs);
}
}//namespace glm