Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.
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/// @ref ext_quaternion_float_precision
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/// @file glm/ext/quaternion_float_precision.hpp
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///
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/// @defgroup ext_quaternion_float_precision GLM_EXT_quaternion_float_precision
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/// @ingroup ext
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///
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/// Exposes single-precision floating point quaternion type with various precision in term of ULPs.
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///
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/// Include <glm/ext/quaternion_float_precision.hpp> to use the features of this extension.
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#pragma once
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// Dependency:
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#include "../detail/type_quat.hpp"
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#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_EXT_quaternion_float_precision extension included")
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#endif
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namespace glm
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{
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/// @addtogroup ext_quaternion_float_precision
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/// @{
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/// Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
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typedef qua<float, lowp> lowp_quat;
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/// Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
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typedef qua<float, mediump> mediump_quat;
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/// Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
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typedef qua<float, highp> highp_quat;
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/// @}
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} //namespace glm
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