Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.
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namespace glm
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{
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER qua<T, Q> mix(qua<T, Q> const& x, qua<T, Q> const& y, T a)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'mix' only accept floating-point inputs");
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T const cosTheta = dot(x, y);
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// Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator
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if(cosTheta > static_cast<T>(1) - epsilon<T>())
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{
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// Linear interpolation
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return qua<T, Q>::wxyz(
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mix(x.w, y.w, a),
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mix(x.x, y.x, a),
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mix(x.y, y.y, a),
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mix(x.z, y.z, a));
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}
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else
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{
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// Essential Mathematics, page 467
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T angle = acos(cosTheta);
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return (sin((static_cast<T>(1) - a) * angle) * x + sin(a * angle) * y) / sin(angle);
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}
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> lerp(qua<T, Q> const& x, qua<T, Q> const& y, T a)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'lerp' only accept floating-point inputs");
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// Lerp is only defined in [0, 1]
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assert(a >= static_cast<T>(0));
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assert(a <= static_cast<T>(1));
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return x * (static_cast<T>(1) - a) + (y * a);
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER qua<T, Q> slerp(qua<T, Q> const& x, qua<T, Q> const& y, T a)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'slerp' only accept floating-point inputs");
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qua<T, Q> z = y;
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T cosTheta = dot(x, y);
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// If cosTheta < 0, the interpolation will take the long way around the sphere.
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// To fix this, one quat must be negated.
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if(cosTheta < static_cast<T>(0))
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{
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z = -y;
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cosTheta = -cosTheta;
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}
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// Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator
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if(cosTheta > static_cast<T>(1) - epsilon<T>())
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{
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// Linear interpolation
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return qua<T, Q>::wxyz(
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mix(x.w, z.w, a),
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mix(x.x, z.x, a),
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mix(x.y, z.y, a),
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mix(x.z, z.z, a));
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}
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else
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{
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// Essential Mathematics, page 467
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T angle = acos(cosTheta);
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return (sin((static_cast<T>(1) - a) * angle) * x + sin(a * angle) * z) / sin(angle);
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}
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}
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template<typename T, typename S, qualifier Q>
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GLM_FUNC_QUALIFIER qua<T, Q> slerp(qua<T, Q> const& x, qua<T, Q> const& y, T a, S k)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'slerp' only accept floating-point inputs");
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GLM_STATIC_ASSERT(std::numeric_limits<S>::is_integer, "'slerp' only accept integer for spin count");
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qua<T, Q> z = y;
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T cosTheta = dot(x, y);
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// If cosTheta < 0, the interpolation will take the long way around the sphere.
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// To fix this, one quat must be negated.
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if (cosTheta < static_cast<T>(0))
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{
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z = -y;
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cosTheta = -cosTheta;
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}
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// Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator
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if (cosTheta > static_cast<T>(1) - epsilon<T>())
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{
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// Linear interpolation
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return qua<T, Q>::wxyz(
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mix(x.w, z.w, a),
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mix(x.x, z.x, a),
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mix(x.y, z.y, a),
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mix(x.z, z.z, a));
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}
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else
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{
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// Graphics Gems III, page 96
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T angle = acos(cosTheta);
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T phi = angle + static_cast<T>(k) * glm::pi<T>();
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return (sin(angle - a * phi)* x + sin(a * phi) * z) / sin(angle);
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}
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> conjugate(qua<T, Q> const& q)
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{
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return qua<T, Q>::wxyz(q.w, -q.x, -q.y, -q.z);
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> inverse(qua<T, Q> const& q)
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{
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return conjugate(q) / dot(q, q);
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<4, bool, Q> isnan(qua<T, Q> const& q)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'isnan' only accept floating-point inputs");
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return vec<4, bool, Q>(isnan(q.x), isnan(q.y), isnan(q.z), isnan(q.w));
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<4, bool, Q> isinf(qua<T, Q> const& q)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'isinf' only accept floating-point inputs");
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return vec<4, bool, Q>(isinf(q.x), isinf(q.y), isinf(q.z), isinf(q.w));
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}
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}//namespace glm
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#if GLM_CONFIG_SIMD == GLM_ENABLE
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# include "quaternion_common_simd.inl"
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#endif
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