Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.

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/// @ref ext_quaternion_common
/// @file glm/ext/quaternion_common.hpp
///
/// @defgroup ext_quaternion_common GLM_EXT_quaternion_common
/// @ingroup ext
///
/// Provides common functions for quaternion types
///
/// Include <glm/ext/quaternion_common.hpp> to use the features of this extension.
///
/// @see ext_scalar_common
/// @see ext_vector_common
/// @see ext_quaternion_float
/// @see ext_quaternion_double
/// @see ext_quaternion_exponential
/// @see ext_quaternion_geometric
/// @see ext_quaternion_relational
/// @see ext_quaternion_trigonometric
/// @see ext_quaternion_transform
#pragma once
// Dependency:
#include "../ext/scalar_constants.hpp"
#include "../ext/quaternion_geometric.hpp"
#include "../common.hpp"
#include "../trigonometric.hpp"
#include "../exponential.hpp"
#include <limits>
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_EXT_quaternion_common extension included")
#endif
namespace glm
{
/// @addtogroup ext_quaternion_common
/// @{
/// Spherical linear interpolation of two quaternions.
/// The interpolation is oriented and the rotation is performed at constant speed.
/// For short path spherical linear interpolation, use the slerp function.
///
/// @param x A quaternion
/// @param y A quaternion
/// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
///
/// @see - slerp(qua<T, Q> const& x, qua<T, Q> const& y, T const& a)
template<typename T, qualifier Q>
GLM_FUNC_DECL qua<T, Q> mix(qua<T, Q> const& x, qua<T, Q> const& y, T a);
/// Linear interpolation of two quaternions.
/// The interpolation is oriented.
///
/// @param x A quaternion
/// @param y A quaternion
/// @param a Interpolation factor. The interpolation is defined in the range [0, 1].
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR qua<T, Q> lerp(qua<T, Q> const& x, qua<T, Q> const& y, T a);
/// Spherical linear interpolation of two quaternions.
/// The interpolation always take the short path and the rotation is performed at constant speed.
///
/// @param x A quaternion
/// @param y A quaternion
/// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T, qualifier Q>
GLM_FUNC_DECL qua<T, Q> slerp(qua<T, Q> const& x, qua<T, Q> const& y, T a);
/// Spherical linear interpolation of two quaternions with multiple spins over rotation axis.
/// The interpolation always take the short path when the spin count is positive and long path
/// when count is negative. Rotation is performed at constant speed.
///
/// @param x A quaternion
/// @param y A quaternion
/// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
/// @param k Additional spin count. If Value is negative interpolation will be on "long" path.
///
/// @tparam T A floating-point scalar type
/// @tparam S An integer scalar type
/// @tparam Q A value from qualifier enum
template<typename T, typename S, qualifier Q>
GLM_FUNC_DECL qua<T, Q> slerp(qua<T, Q> const& x, qua<T, Q> const& y, T a, S k);
/// Returns the q conjugate.
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR qua<T, Q> conjugate(qua<T, Q> const& q);
/// Returns the q inverse.
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR qua<T, Q> inverse(qua<T, Q> const& q);
/// Returns true if x holds a NaN (not a number)
/// representation in the underlying implementation's set of
/// floating point representations. Returns false otherwise,
/// including for implementations with no NaN
/// representations.
///
/// /!\ When using compiler fast math, this function may fail.
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<4, bool, Q> isnan(qua<T, Q> const& x);
/// Returns true if x holds a positive infinity or negative
/// infinity representation in the underlying implementation's
/// set of floating point representations. Returns false
/// otherwise, including for implementations with no infinity
/// representations.
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<4, bool, Q> isinf(qua<T, Q> const& x);
/// @}
} //namespace glm
#include "quaternion_common.inl"