Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.
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/// @ref ext_matrix_integer
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/// @file glm/ext/matrix_integer.hpp
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///
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/// @defgroup ext_matrix_integer GLM_EXT_matrix_integer
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/// @ingroup ext
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///
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/// Defines functions that generate common transformation matrices.
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///
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/// The matrices generated by this extension use standard OpenGL fixed-function
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/// conventions. For example, the lookAt function generates a transform from world
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/// space into the specific eye space that the projective matrix functions
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/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility
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/// specifications defines the particular layout of this eye space.
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///
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/// Include <glm/ext/matrix_integer.hpp> to use the features of this extension.
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///
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/// @see ext_matrix_projection
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/// @see ext_matrix_clip_space
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#pragma once
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// Dependencies
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#include "../gtc/constants.hpp"
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#include "../geometric.hpp"
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#include "../trigonometric.hpp"
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#include "../matrix.hpp"
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#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_EXT_matrix_integer extension included")
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#endif
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namespace glm
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{
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/// @addtogroup ext_matrix_integer
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/// @{
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/// Multiply matrix x by matrix y component-wise, i.e.,
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/// result[i][j] is the scalar product of x[i][j] and y[i][j].
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///
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/// @tparam C Integer between 1 and 4 included that qualify the number a column
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/// @tparam R Integer between 1 and 4 included that qualify the number a row
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/// @tparam T Floating-point or signed integer scalar types
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/// @tparam Q Value from qualifier enum
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
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template<length_t C, length_t R, typename T, qualifier Q>
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GLM_FUNC_DECL mat<C, R, T, Q> matrixCompMult(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y);
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/// Treats the first parameter c as a column vector
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/// and the second parameter r as a row vector
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/// and does a linear algebraic matrix multiply c * r.
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///
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/// @tparam C Integer between 1 and 4 included that qualify the number a column
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/// @tparam R Integer between 1 and 4 included that qualify the number a row
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/// @tparam T Floating-point or signed integer scalar types
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/// @tparam Q Value from qualifier enum
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
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template<length_t C, length_t R, typename T, qualifier Q>
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GLM_FUNC_DECL typename detail::outerProduct_trait<C, R, T, Q>::type outerProduct(vec<C, T, Q> const& c, vec<R, T, Q> const& r);
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/// Returns the transposed matrix of x
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///
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/// @tparam C Integer between 1 and 4 included that qualify the number a column
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/// @tparam R Integer between 1 and 4 included that qualify the number a row
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/// @tparam T Floating-point or signed integer scalar types
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/// @tparam Q Value from qualifier enum
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
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template<length_t C, length_t R, typename T, qualifier Q>
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GLM_FUNC_DECL typename mat<C, R, T, Q>::transpose_type transpose(mat<C, R, T, Q> const& x);
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/// Return the determinant of a squared matrix.
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///
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/// @tparam C Integer between 1 and 4 included that qualify the number a column
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/// @tparam R Integer between 1 and 4 included that qualify the number a row
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/// @tparam T Floating-point or signed integer scalar types
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/// @tparam Q Value from qualifier enum
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
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template<length_t C, length_t R, typename T, qualifier Q>
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GLM_FUNC_DECL T determinant(mat<C, R, T, Q> const& m);
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/// @}
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}//namespace glm
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#include "matrix_integer.inl"
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