Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.
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/// @ref core
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/// @file glm/ext/matrix_float4x3.hpp
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#pragma once
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#include "../detail/type_mat4x3.hpp"
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namespace glm
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{
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/// @addtogroup core_matrix
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/// @{
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/// 4 columns of 3 components matrix of single-precision floating-point numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mat<4, 3, float, defaultp> mat4x3;
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/// @}
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}//namespace glm
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